Christopher
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d52fe2ef11
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Option to Close Other Say Dialogs when one Say Dialog becomes active.
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8 years ago |
Christopher
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e9aa381f20
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Fixed Fungus ignores existing “SayDialog” and creates another one #555
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8 years ago |
Christopher
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cdb3596a62
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SayDialog now supports full variable substitution when setting character names.
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8 years ago |
Christopher
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1ba09f25e8
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Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
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8 years ago |
Christopher
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3510fc7f9a
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Converted all foreach statement to act on simple variables.
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8 years ago |
Christopher
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44aade812b
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Changed float comparisons to use Mathf.Approximately
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8 years ago |
Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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253ac9ebc6
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Renamed public methods to public members
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8 years ago |
Christopher
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5053d2fc4a
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Moved all public static methods to Public method region
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8 years ago |
Christopher
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ec4d0967dc
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Reverted IWriter interface
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8 years ago |
Christopher
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47f3e2f191
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Reverted IFlowchart interface
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8 years ago |
Christopher
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08110d64d1
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Reverted ISayDialog interface
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8 years ago |
Christopher
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bc7c9bc74a
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Reverted Character interface
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8 years ago |
Christopher
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ce2f2d2b36
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Moved static members in SayDialog
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8 years ago |
Christopher
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34dc2db353
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SayDialog.SetCharacter uses ICharacter interface
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8 years ago |
Christopher
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04b56ab0c7
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Refactored runtime code to use IFlowchart exclusively
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8 years ago |
Christopher
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56e413a224
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Reorganised Fungus folder structure
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8 years ago |
Christopher
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627e167f88
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
Christopher
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209a701afb
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Moved all public SayDialog methods to ISayDialog interface
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8 years ago |
Christopher
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33985dedbd
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Refactored WriterAudio to only expose public IWriterAudio methods
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8 years ago |
Christopher
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e2f70fd83c
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Refactored Writer to use IWriter interface
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8 years ago |
Christopher
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fe3e1b854b
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Refactored SayDialog to use an ISayDialog interface
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8 years ago |
Christopher
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cc4406a8fb
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Change all public properties to use virtual
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8 years ago |
Christopher
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ce92029918
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Refactored comments
|
8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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f94e46e42d
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Refactored narrative comments
|
8 years ago |
Christopher
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8f0de35f20
|
Refactored UI scripts
|
8 years ago |
Christopher
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9ead74d659
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Refactored Narrative scripts to use protected fields with public property accessors
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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199f74ecba
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Fixed NullReferenceException with nameText in SayDialog #517
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8 years ago |
Christopher
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deeb5259e6
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Fixed Fungus Lua setcharacter bug #503
|
9 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
|
9 years ago |
Christopher
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a0b11e074b
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Merging PR #490
|
9 years ago |
Christopher
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54d80c5039
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Fixed character Name appears in Say Dialog when used from Lua #484
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9 years ago |
Chris Gregan
|
9c5b597941
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Portrait image is hidden by default
|
9 years ago |
chrisgregan
|
a0e3094dd2
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Fixed coroutine issue in Say command
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9 years ago |
chrisgregan
|
c33bb139b1
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Changes to support Fungus Script execution
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9 years ago |
chrisgregan
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e8ef99ad43
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Fixed Writer voiceover clip always stops when text stops #393
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9 years ago |
chrisgregan
|
382787a601
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Fixed concurrent Say commands on same Say Dialog should interrupt #356
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9 years ago |
chrisgregan
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9087d40478
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Removed unused property
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9 years ago |
chrisgregan
|
2b75f05f22
|
Fixed voiceover clips not playing correctly in Say command #273
|
9 years ago |
chrisgregan
|
e1ffa8aa2e
|
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
|
9 years ago |
chrisgregan
|
1a2f56d11f
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Fixed: Say Dialog doesn't move text box back after displaying a character image #141
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9 years ago |
chrisgregan
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a79b1240ac
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Add a graphic ray caster if none exists
|
9 years ago |
chrisgregan
|
0fcc188041
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Added option to adjust story text width when character image is visible
Say Dialog automatically deactivates when alpha is 0
|
9 years ago |
chrisgregan
|
d55237fc59
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Fixed continue button not hiding while text is writing
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9 years ago |
chrisgregan
|
716ee5bf2b
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Added Stop() method to Say Dialog and Writer
Can now stop writing mid sentence
|
9 years ago |
chrisgregan
|
fad40e822c
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WriterAudio can now play beep sounds per character
|
9 years ago |
chrisgregan
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bc74daba13
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Added support for character sound effect (if no voiceover set)
|
9 years ago |
chrisgregan
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979c77181e
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Renamed DialogAudio to WriterAudio
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9 years ago |