200 Commits (45d0dac27d269d4386691fd127edd4fb34b1d31a)

Author SHA1 Message Date
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan 2536ae4351 Reduced width of variable popup 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan c1fe3eb13f Added Export Fungus Package menu item 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan c9a081f4fd Fixed CustomGUI class not in Fungus namespace #353 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago
chrisgregan e461d14200 Fixed Null reference if command classes have same name #312 9 years ago
chrisgregan 001665ef0b Fixed End command indents when not matched with an If #308 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
Chris Gregan 16af3dcf2f Fixed corrupted character in Windows builds 9 years ago
chrisgregan f870e5f3d2 Removed say command from Flowchart prefab 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan 86d6919540 Removed Say command from Flowchart prefab 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan ae740187e8 Updated Flowchart prefab 9 years ago
chrisgregan 69dbc5d019 Fixed Flowchart objects break when made into a prefab #275 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan 929b56ea90 Added StopFlowchart command 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan e2b7c542e9 Fixed: Null reference error after editing Flowchart code #181 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan d7a646c319 Fixed: Undo for delete command is broken #161 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 10 years ago
chrisgregan f4654e265d Added test for Save Variable / Load Variable 10 years ago
chrisgregan 28d53f5576 DrawEventHandlerGUI is now virtual 10 years ago
chrisgregan ce69debb61 Added Create > Fungus Logo menu option 10 years ago
chrisgregan 53496ea554 Fixed: Copy / paste causes Block inspector to reset height #145 10 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 10 years ago
chrisgregan 34b269bd0f Removed delay property from Invoke Method 10 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 10 years ago
chrisgregan 784d75a883 Get Text and Set Text now work on any text object 10 years ago
chrisgregan f91d12ba4b Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
chrisgregan c2fd41f25a Fix for intermittent null reference error from custom editors 10 years ago