134 Commits (26e6c2921e2bc3b3417181737aa2fabc61089971)

Author SHA1 Message Date
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 4bf159590c Added Serializable attribute to all variable classes. 8 years ago
Christopher b81b120e42 Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485 8 years ago
Christopher a806880acc Fixed private Flowchart variables not substituting correctly 8 years ago
Christopher 3dc0be1b62 Fixed jump command properties incorrect when block duplicated #504 9 years ago
Christopher be7109ba56 Removed redundant copyright notice 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Christopher 4e68e8ff77 Updated copyright notice 9 years ago
Christopher ee0711e8a1 Added code header about MIT license 9 years ago
Christopher 624f66f516 Fixed Set Anim Integer/Float/Bool lose property settings #492 9 years ago
Christopher 49cd02c20b Fixed can't select ExecuteBlock from Unity Event #496 9 years ago
Christopher 875b5f190f Fixed aliased commandIndex property in Call. 9 years ago
Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
Christopher f3d094c908 Fix for uninitialized string value 9 years ago
Chris Gregan f487de69bd Added Command Index property to Call command 9 years ago
Christopher 6a7878552e Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
chrisgregan 8286971205 Single line and multi-line StringData variants 9 years ago
chrisgregan 0177c26a6d Added StopBlock command 9 years ago
chrisgregan 3f9162eb13 Fix API change for OnLevelWasLoaded() event 9 years ago
chrisgregan 4fddc9e420 Replaced serialisation callback due to threading warning 9 years ago
chrisgregan 734ca8c870 Extensible string substitution system 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan c0d1575f33 Added comment for new SetVariable method. 9 years ago
chrisgregan 62a1b8d40b Added Show Line Numbers option to Flowchart 9 years ago
Timothy Ng 1ac8669a43 Implemented suggestions 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan fbecad8df8 Fixed line endings on InvokeMethod classes 9 years ago
Timothy Ng dc069367ed Refactored Flowchart.cs to use the more general GetVariable method 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan 6a486a37fa Fixed string serialisation bug 9 years ago
chrisgregan 9ee98e5b42 Moved Backwards compatibility region to bottom of source files 9 years ago
chrisgregan 4fbd677820 Wait command can use a variable 9 years ago
chrisgregan d6f71ab4e5 Spawn Object can use variables 9 years ago
chrisgregan ccef8585c2 SetActive can sue a variable 9 years ago
chrisgregan 590c2c704d SendMessage can use variable 9 years ago
chrisgregan 13235abdc0 LoadScene uses variables 9 years ago
chrisgregan f05b9bcef1 Destroy command can use variable 9 years ago
chrisgregan f937aed6cb Audio commands can use variables in properties 9 years ago
chrisgregan 9788021f2c iTween properties accept variables 9 years ago
chrisgregan ee2d85a18f Anim commands use variable datas 9 years ago
chrisgregan 0087d8c482 Improved Flowchart UpdateVersion system 9 years ago
chrisgregan 3c7be2df9b Open URL command #382 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan 0b527f24ca Added more null checks 9 years ago
chrisgregan fd7c4de0c7 Added null variable check 9 years ago
chrisgregan 8e1423e508 While loop nested inside If doesn't loop correctly #354 9 years ago
chrisgregan 1635d471c0 Added HasExecutingBlocks() and GetExecutingBlocks() 9 years ago
chrisgregan d33b0d7619 Read a text file into a string variable #344 9 years ago