11 Commits (253ac9ebc692f57d4562e22dde4500dfda39d656)

Author SHA1 Message Date
Christopher 253ac9ebc6 Renamed public methods to public members 8 years ago
Christopher 5053d2fc4a Moved all public static methods to Public method region 8 years ago
Christopher 33d633b3a3 Reverted IMenuDialog interface 8 years ago
Christopher 08110d64d1 Reverted ISayDialog interface 8 years ago
Christopher 9f5c726699 Grouped static members together 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher b6a1e2df57 Merged MenuDialog extension methods with MenuDialog class. 8 years ago
Christopher 56e413a224 Reorganised Fungus folder structure 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Christopher 02d0d74982 Moved all public methods to IMenuDialog 8 years ago
Christopher d9209ebc2f Refactored MenuDialog to use IMenuDialog interface 8 years ago
Christopher fe3e1b854b Refactored SayDialog to use an ISayDialog interface 8 years ago
Christopher cc4406a8fb Change all public properties to use virtual 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher 2b3d3c9ba4 Removed unnecessary newline 8 years ago
Christopher f94e46e42d Refactored narrative comments 8 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 37fd23ad45 Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518 8 years ago
Gerardo Marset f67cbf0705 Better follow the project's coding standards. 9 years ago
Gerardo Marset c1d1dc901e Allow for options to be picked without clicking. 9 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
Chris Gregan 8e5a7dd622 Make sure MenuDialog game object is active 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan 8a25fe5a2e Added Clear Menu command #300 9 years ago
chrisgregan f9d4607550 Say Dialog automatically fades in / out when writing 9 years ago
chrisgregan 383761d349 Removed old dialog fade system 9 years ago
chrisgregan 013de03035 Fixed Extend Previous option. 9 years ago
chrisgregan 04aec28426 Added interactable property to Menu command 9 years ago
chrisgregan 5dd745d140 Improve efficiency of command list execution #96 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan 0d82ac937a Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
chrisgregan 4cc2bb454a Removed Fungus from prefab names 10 years ago
chrisgregan 4217ad76e1 Initial commit of custom tags, portrait stage and portrait systems #84 10 years ago
chrisgregan 5d64c168e6 Redesign say & multiple choice dialogs #82 10 years ago