desktop-maesty/steve
9fcd21de77
TextAdapter can be asked to include children in text output search
...
MenuDialogue now uses TextAdapter rather than assuming UI.Text
6 years ago
desktop-maesty/steve
6bf5d63891
TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history
...
- a la Ink
Writer and Menu make use of TextVariation
6 years ago
desktop-maesty/steve
a36abc5a80
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
desktop-maesty/steve
ffa5b2d189
Added MenuShuffle Fungus Command and a demo scene
...
-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
7 years ago
Christopher
211b197f77
Fixed using say in lua doesn't automatically spawn an EventSystem #571
8 years ago
Christopher
1ba09f25e8
Converted (most) foreach to for statements. Avoids an allocation for the loop iterator.
8 years ago
Christopher
3510fc7f9a
Converted all foreach statement to act on simple variables.
8 years ago
Christopher
8bdfb2396c
Fixed Say command completes instantly after menu choice #533
8 years ago
Christopher
a550d29e10
Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces
8 years ago
Christopher
0effd7e7f3
Added #region Public members to all non-editor classes
8 years ago
Christopher
253ac9ebc6
Renamed public methods to public members
8 years ago
Christopher
5053d2fc4a
Moved all public static methods to Public method region
8 years ago
Christopher
33d633b3a3
Reverted IMenuDialog interface
8 years ago
Christopher
08110d64d1
Reverted ISayDialog interface
8 years ago
Christopher
9f5c726699
Grouped static members together
8 years ago
Christopher
0d33e6a026
Use concrete classes for Block and Command to ensure editor code is robust.
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
1cf014aa18
Refactored Block to use IBlock
8 years ago
Christopher
b6a1e2df57
Merged MenuDialog extension methods with MenuDialog class.
8 years ago
Christopher
56e413a224
Reorganised Fungus folder structure
8 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Christopher
02d0d74982
Moved all public methods to IMenuDialog
8 years ago
Christopher
d9209ebc2f
Refactored MenuDialog to use IMenuDialog interface
8 years ago
Christopher
fe3e1b854b
Refactored SayDialog to use an ISayDialog interface
8 years ago
Christopher
cc4406a8fb
Change all public properties to use virtual
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
2b3d3c9ba4
Removed unnecessary newline
8 years ago
Christopher
f94e46e42d
Refactored narrative comments
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
83c12c7e76
Refactored many classes to use protected serialisable fields, with public property accessors where required.
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
37fd23ad45
Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
8 years ago
Gerardo Marset
f67cbf0705
Better follow the project's coding standards.
9 years ago
Gerardo Marset
c1d1dc901e
Allow for options to be picked without clicking.
9 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
Chris Gregan
8e5a7dd622
Make sure MenuDialog game object is active
9 years ago
chrisgregan
8fbc1b08d6
Rename non-coroutine Execute to StartExecute to be more descriptive
...
Lua scripts should use the coroutine Execute method directly.
9 years ago
chrisgregan
c33bb139b1
Changes to support Fungus Script execution
9 years ago
chrisgregan
8a25fe5a2e
Added Clear Menu command #300
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
013de03035
Fixed Extend Previous option.
...
Removed Move dialog option (doesn’t work).
Removed text writing code from Dialog.cs
Changed WaitForInput to work by adding a {wi} tag.
Exit tag now just breaks out of processing loop.
Updated TheExperiment scene to use new Say Dialog.
9 years ago
chrisgregan
04aec28426
Added interactable property to Menu command
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Allows you to add Menu options that are not selectable by the user
(e.g. they option is not available yet).
https://trello.com/c/bFjmGfBc
9 years ago
chrisgregan
5dd745d140
Improve efficiency of command list execution #96
...
Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4cc2bb454a
Removed Fungus from prefab names
...
Not really needed, it’s unlikely other code in the project would have
conflicting assets with the same name under a Resources folder.
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
...
Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago