Christopher
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486a76ebc3
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Renamed SaveGame file.
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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d7c3ead97d
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Changed Resume From Here to Resume On Load in example scene
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8 years ago |
Christopher
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b03cdcac11
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Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
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8 years ago |
Christopher
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7c6e82c517
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Improved button textures for Save Menu.
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8 years ago |
Christopher
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1254b6acc2
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Updated SaveMenu prefab with bigger buttons
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8 years ago |
Christopher
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8734a87168
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Fixed character portraits in example scene
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8 years ago |
Christopher
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d573ce7ee5
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Updated Info Text to describe example scene
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8 years ago |
Christopher
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1e9d021741
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
Christopher
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a3ebe0e75e
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SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
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8 years ago |
Christopher
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b650b80cf5
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If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time.
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8 years ago |
Christopher
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d2444982dc
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Improved save game example. Save Point Loaded now handles multiple keys.
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8 years ago |
Christopher
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8081e43f5c
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Updated comments for Save System.
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8 years ago |
Christopher
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0c27baca7b
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SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
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8 years ago |
Christopher
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51004f9bfd
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Fast Forward button
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8 years ago |
Christopher
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923a054a26
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Save menu button
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8 years ago |
Christopher
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c3ddd3ddd7
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Added placeholder options button
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8 years ago |
Christopher
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f6fe5885c4
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Click sound when buttons are clicked
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8 years ago |
Christopher
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e0dca84770
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Refactored save key and save description variable names. Added check for duplicate save keys.
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8 years ago |
Christopher
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2984418056
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SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
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8 years ago |
Christopher
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6e860053f5
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Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
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8 years ago |
Christopher
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cdc8001590
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Added a conversation example with Custom Say Dialogs
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8 years ago |
Christopher
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45d0dac27d
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Added CustomSayDialogs conversation example
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8 years ago |
Christopher
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c2079d2613
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Set inline SayDialog portraits if no Stage present
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8 years ago |
Christopher
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7d82252834
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conversation() lua function supports string substitution
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8 years ago |
Christopher
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858cbad3f3
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Conversation command support string substitution
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8 years ago |
Christopher
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2ad74b1319
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Initial integration tests for conversation feature
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8 years ago |