- Buttons now have a Button component at design time
- The Button.autoHide property controls automatic hiding when
displaying page text / waiting
- The Button.hideOnFlag property controls hiding when a named flag
value is set to true
- Added Button prefab asset
- Added default Button sprite texture
- Auto Buttons stay hidden while executing wait commands
- Added WaitForInput() command to wait for a click/tap/keypress
- Replaced click sound with a quieter version
- Added Button example room
- New AddAutoButton() method to make buttons which automatically
show/hide depending on game context.
- Added a fadeButtonDuration property to Game
- Added a button click sound effect
- Added CC button icon images to example project
Links now appear as large buttons
Option row colours now change on alternate rows
Switched to a more readable font
Added an separate continue button in bottom right
Can now set the Game.activePageStyle property to control the currently
active Page rendering style.
Added a SetPageStyle() command to set the style in a command sequence.
Added 2 PageStyle prefabs assets.
Renamed Room classes to be consistent.
- Added iTween to support camera tweening. It’s in the Fungus namespace
so shouldn’t interfere with any other iTween instance in your game.
- Added an option on Views room to show PanToPath()