Browse Source
- Buttons now have a Button component at design time - The Button.autoHide property controls automatic hiding when displaying page text / waiting - The Button.hideOnFlag property controls hiding when a named flag value is set to true - Added Button prefab asset - Added default Button sprite texturemaster
chrisgregan
11 years ago
14 changed files with 197 additions and 195 deletions
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guid: 2830c354320dd41fb8c7fe61f592942c |
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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public class ButtonController : MonoBehaviour |
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{ |
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public float autoButtonAlpha; |
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void Update() |
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{ |
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// Poll if active page has no content and game is not waiting |
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bool showAutoButtons = false; |
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Page page = Game.GetInstance().activePage; |
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if (page != null && |
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page.mode == Page.Mode.Idle && |
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!Game.GetInstance().waiting) |
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{ |
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showAutoButtons = true; |
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} |
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float targetAlpha = 0f; |
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if (showAutoButtons) |
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{ |
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targetAlpha = 1f; |
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} |
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float fadeSpeed = (1f / Game.GetInstance().buttonFadeDuration); |
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autoButtonAlpha = Mathf.MoveTowards(autoButtonAlpha, targetAlpha, Time.deltaTime * fadeSpeed); |
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SetAutoButtonAlpha(autoButtonAlpha); |
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} |
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void SetAutoButtonAlpha(float alpha) |
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{ |
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Room room = Game.GetInstance().activeRoom; |
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if (room == null) |
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{ |
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return; |
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} |
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Button[] buttons = room.gameObject.GetComponentsInChildren<Button>(); |
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if (buttons == null) |
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{ |
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return; |
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} |
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foreach (Button button in buttons) |
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{ |
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if (button.autoDisplay) |
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{ |
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Color color = button.spriteRenderer.color; |
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color.a = alpha; |
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button.spriteRenderer.color = color; |
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} |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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fileFormatVersion: 2 |
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guid: 83e4bd04047eb419fbb6b205dd1f2f91 |
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serializedVersion: 2 |
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mipmaps: |
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mipMapMode: 0 |
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enableMipMap: 0 |
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linearTexture: 0 |
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correctGamma: 0 |
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fadeOut: 0 |
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borderMipMap: 0 |
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mipMapFadeDistanceStart: 1 |
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mipMapFadeDistanceEnd: 3 |
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bumpmap: |
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convertToNormalMap: 0 |
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externalNormalMap: 0 |
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heightScale: .25 |
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normalMapFilter: 0 |
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isReadable: 0 |
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grayScaleToAlpha: 0 |
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generateCubemap: 0 |
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seamlessCubemap: 0 |
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textureFormat: -3 |
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maxTextureSize: 1024 |
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textureSettings: |
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filterMode: -1 |
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aniso: 1 |
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mipBias: -1 |
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wrapMode: 1 |
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nPOTScale: 0 |
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lightmap: 0 |
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compressionQuality: 50 |
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spriteMode: 1 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: .5, y: .5} |
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spritePixelsToUnits: 100 |
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alphaIsTransparency: 1 |
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textureType: 8 |
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buildTargetSettings: [] |
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spriteSheet: |
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sprites: [] |
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spritePackingTag: |
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userData: |
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