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59 lines
1.2 KiB
59 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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public class ButtonController : MonoBehaviour |
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{ |
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public float autoButtonAlpha; |
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void Update() |
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{ |
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// Poll if active page has no content and game is not waiting |
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bool showAutoButtons = false; |
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Page page = Game.GetInstance().activePage; |
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if (page != null && |
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page.mode == Page.Mode.Idle && |
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!Game.GetInstance().waiting) |
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{ |
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showAutoButtons = true; |
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} |
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float targetAlpha = 0f; |
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if (showAutoButtons) |
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{ |
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targetAlpha = 1f; |
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} |
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float fadeSpeed = (1f / Game.GetInstance().buttonFadeDuration); |
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autoButtonAlpha = Mathf.MoveTowards(autoButtonAlpha, targetAlpha, Time.deltaTime * fadeSpeed); |
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SetAutoButtonAlpha(autoButtonAlpha); |
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} |
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void SetAutoButtonAlpha(float alpha) |
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{ |
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Room room = Game.GetInstance().activeRoom; |
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if (room == null) |
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{ |
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return; |
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} |
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Button[] buttons = room.gameObject.GetComponentsInChildren<Button>(); |
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if (buttons == null) |
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{ |
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return; |
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} |
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foreach (Button button in buttons) |
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{ |
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if (button.autoDisplay) |
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{ |
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Color color = button.spriteRenderer.color; |
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color.a = alpha; |
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button.spriteRenderer.color = color; |
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} |
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} |
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} |
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} |
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} |