chrisgregan
24cc4c9642
Removed unnecessary text setting in Say command
10 years ago
chrisgregan
03047fc17f
Voice over is now cancelled when story progresses to next line
10 years ago
chrisgregan
7d75e4b671
Pauses on .?!,:;() punctuation characters
10 years ago
chrisgregan
bba07f3ddb
Added {m} tag to broadcast a message to all FungusScripts
...
This allows you to broadcast a message to all FungusScripts in the
middle of Say story text.
10 years ago
chrisgregan
58014d2a0d
Fix #50 : Fixed annoying text wraparound on dialogs
...
Refactored the dialog class to separate parsing story text and
displaying text into separate classes.
10 years ago
chrisgregan
b06e3098e4
Renamed Glyph to Token in Dialog class
10 years ago
chrisgregan
5f6ce88506
Reorganized Commands and EventHandlers under Scripts folders
10 years ago
chrisgregan
c3e17c9ca7
Fixes for Unity 4.6 beta RC 2
...
You will need to update Unity to RC 2 to avail of these UI fixes.
10 years ago
chrisgregan
e7938219a4
Added tooltips for all Fungus command properties
10 years ago
chrisgregan
ac9d219706
Updated all command help strings
10 years ago
chrisgregan
f966b3dd46
Fixed compile errors
10 years ago
chrisgregan
0a827ca2c7
Fix #34 : Made dialog clear method public.
10 years ago
chrisgregan
f442561d38
Added per-character typing sound effect. Added continue click cool down timer.
10 years ago
chrisgregan
ac180337da
Fixed button text size issue
10 years ago
chrisgregan
7beb40667c
Click to continue now skips punctuation pauses
10 years ago
chrisgregan
7693241f48
Added Reset command to reset variables and command state
10 years ago
chrisgregan
6c79e656fe
Fixed hide on selected logic and optionAction closure bug
10 years ago
chrisgregan
84dde98153
AddOption command can now set a variable on selection
10 years ago
chrisgregan
08d7616e45
Removed Background dialogs and SetBackground command
...
The same effect can easily be achieved with Views or by creating a very
simple UI Canvas and Image.
10 years ago
chrisgregan
485140c1d1
Null pointer checks in case typing audio is not set
10 years ago
chrisgregan
0954719c2c
Added 'Click Anywhere' property to Dialog component.
...
If Click Anywhere is false then the user may only click on the dialog
to continue.
10 years ago
chrisgregan
bcfb70c0e6
Added typing sounds and fixed pausing audio when typing pauses.
10 years ago
chrisgregan
385ef1a967
Merged UI redesign and iTween support branch
10 years ago
chrisgregan
dc1658b152
FungusScript can now be made into a prefab (see notes!)
...
All sequence and command components are now added to the main
FungusScript object. This change enables you to make a prefab out of
any FungusScript. FungusScript prefabs can now be edited using the
Fungus Script window. You still need to instantiate a Fungus Script
prefab in order to run it.
10 years ago
chrisgregan
8dc9d0e93d
#36 Added StopAllCoroutines() to Dialog.Clear()
10 years ago
chrisgregan
8202660c82
Changed Fungus project over to use text assets for easier diffing & merging
10 years ago
chrisgregan
d50121506e
Added simple clickable sprite script & prefab
10 years ago
chrisgregan
b5aa348fb4
Click to instant complete text writing
10 years ago
chrisgregan
8c795496d5
Instantiate prefabs correctly (maintaining link)
10 years ago
chrisgregan
8a7a1a2ffa
Added GameObject menu items for Dialog prefabs
10 years ago
chrisgregan
d34d206ff0
Attempt to use any dialog if none currently set
10 years ago
chrisgregan
a8655eae26
Remove accidental change
10 years ago
chrisgregan
e8fe3a9ac5
Fixed drawing connected sequence for AddOption command
10 years ago
chrisgregan
95b753ddad
Added TheFacility example game.
10 years ago
chrisgregan
e39ac81579
Added protected and virtual to all remaining classes
10 years ago
chrisgregan
9e86571c9d
Added SetBackground command and Background prefab.
10 years ago
chrisgregan
06fef1511e
Updated ChooseDialog prefab
10 years ago
chrisgregan
a25b61fc0d
Fixed memory leak and null exception errors
10 years ago
chrisgregan
150892e0b9
Added profile image to choose editor. Asset tidy.
10 years ago
chrisgregan
84447e6d7b
Don't render connected sequences in other fungus scripts
10 years ago
chrisgregan
95a5f79b9c
Renamed Fungus.Script namespace to Fungus
10 years ago
chrisgregan
62aaaf6011
Renamed FungusCommand to Command
10 years ago
chrisgregan
b547553c20
Converted SetVariable and If to use serialized property
10 years ago
chrisgregan
99a0fd5d6d
Changed dialog command to use serializedProperty
10 years ago
chrisgregan
2279376b27
Converted SequenceField to use SerializedProperty
10 years ago
chrisgregan
3f356c331c
Fixed View prefabs settings overriding
10 years ago
chrisgregan
91c55cf0f2
Fixed prefab issues with Character. Added notes field.
10 years ago
chrisgregan
c061bc05bd
Don't pause at end of sentence or if next glyph is a pause
10 years ago
chrisgregan
dc8af573d4
Refactored image names. Added character name fallback.
10 years ago
chrisgregan
945f0316fc
Added example story with boolean variable
10 years ago