Christopher
769f0ffabb
Refactored sprite comments
8 years ago
Christopher
f94e46e42d
Refactored narrative comments
8 years ago
Christopher
df030a327d
Refactored iTween comments
8 years ago
Christopher
da678c640b
Refactored comments
8 years ago
Christopher
e4451a54a0
Refactored comments and layout
8 years ago
Christopher
bebf66e218
Refactored ExecuteHandler
8 years ago
Christopher
8f0de35f20
Refactored UI scripts
8 years ago
Christopher
9ead74d659
Refactored Narrative scripts to use protected fields with public property accessors
8 years ago
Christopher
5af70d66e6
Fixes to make all tests pass
8 years ago
lealeelu
1312b78001
Add <<< and >>> to stage commands
8 years ago
Christopher
9be184b25e
Fixed Lua set language function
8 years ago
Christopher
5f397982f7
Use protected serialised fields
8 years ago
Christopher
7475ff89e7
Refactored iTween commands to use protected serialised fields
8 years ago
Christopher
63dadcb457
Refactored Variable base class to use protected serialised value and public property accessor.
8 years ago
Christopher
83c12c7e76
Refactored many classes to use protected serialisable fields, with public property accessors where required.
8 years ago
Christopher
222ce0dfa5
Updated changelog for v3.2.0
8 years ago
Christopher
26e6c2921e
Prepend a choose option with ~ to disable that option
8 years ago
Christopher
7ee7911d6b
Renamed args to options. Fixed variable substitution on option text.
8 years ago
Christopher
60c89e2e51
Added choose() and choosetimer() Lua functions.
8 years ago
Christopher
689928a23d
Force MenuDialog to become active when using AddOption from Lua.
8 years ago
Christopher
398978ec55
Converted fungus.txt to use spaces instead of tabs
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
5791e3a451
Fixed missing .Value on _parameterName property.
8 years ago
lealeelu
26e33808ec
Fix portrait hide bug in Conversation Function
8 years ago
Christopher
37fd23ad45
Fixed Unresponsive SayDialog after ClearMenu or *.StopAllBlocks(); #518
8 years ago
Christopher
9afc26a321
Fixed can't select a Public variable from another flowchart #522
8 years ago
Christopher
46c4b25eb6
Renamed SyncSetDialog to SetSayDialog
8 years ago
Christopher
4d8f40a59f
Fixed LUA in iOS has multiple runtime errors #523
8 years ago
lealeelu
82d35bf5de
Sync active say dialog when Lua sets the say dialog
8 years ago
lealeelu
80372fb55f
Bail out first thing if comment
8 years ago
lealeelu
9bd1b806a6
Bugfix for when portrait field is blank
8 years ago
Christopher
e3660dc6bc
Use quotes for identifiers containing spaces instead of commas. Hide parameter can be in any position in params.
8 years ago
Christopher
38ee8605a1
Hide characters in conversation e.g. john hide:
8 years ago
Christopher
921891f255
Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed.
8 years ago
Christopher
c136b5590e
Made it easier to resize the default SayDialog
8 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
8 years ago
Christopher
71af5bf0d9
Fixed StackOverflowException in Writer with customized text object #516
8 years ago
Christopher
c2079d2613
Set inline SayDialog portraits if no Stage present
8 years ago
Christopher
7d82252834
conversation() lua function supports string substitution
8 years ago
Christopher
858cbad3f3
Conversation command support string substitution
8 years ago
Christopher
ece7d26f52
Ensure the character cache is populated before accessing it
8 years ago
Christopher
edaff879b1
Fixes for single line conversation and trimming whitespace on story text.
8 years ago
Christopher
f79c04f8e0
Added Conversation command
8 years ago
Christopher
964a1e504a
Fixed incorrect portraits and positioning across multiple conversation() commands
8 years ago
Christopher
c95dd146fc
Fix portraits not moving into new position
8 years ago
Christopher
2c07403cad
Use SayDialog specified in Character.SetSayDialog property if present
8 years ago
Christopher
b77fb1dd58
Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
8 years ago
Christopher
0075f24ced
Renamed and Moved ConversationManager class
8 years ago
Christopher
83fc09272c
Refactored ConversationManager to do text processing in two distinct phases.
8 years ago
Christopher
86855857d8
Safely get active stage, handles case where no stage present.
...
Ignore blank lines and Lua style comments in conversation string.
SetParams checks input params in order of priority, handles some cases of missing params (not all yet)
8 years ago