275 Commits (101f525fa90b595f33df07f81c3a040674d849b6)

Author SHA1 Message Date
Matthew Barnes c11baea29c Added a custom script importer for lua files 5 years ago
desktop-maesty/steve baf64aaa98 FlowchartWindow force clears filteredBlocks during target Flowchart change 5 years ago
desktop-maesty/steve 0f6a0509a9 Add Asmdefs 5 years ago
desktop-maesty/steve 6b7b97af38 EditorUtils.FindDerivedTypes now finds within ALL assembles 5 years ago
desktop-maesty/steve 0a835647bf Character only sets self dirty if change detected, fixes it stealing focus from ContextMenus 5 years ago
desktop-maesty/steve d86197bb39 Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated 5 years ago
desktop-maesty/steve 1b5a197b10 Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate 5 years ago
desktop-maesty/steve 016e42d36d Experimental Searchable menus are now enabled by default 5 years ago
desktop-maesty/steve ec5eeb4da0 Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added. 5 years ago
desktop-maesty/steve 1b04eb5b7b FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes 6 years ago
Chris Gregan 6a8f6c2a85 Updated project to Unity 2019.1.0f2 6 years ago
desktop-maesty/steve ddc12dc4c6 Convert Variable Type list, EventHandler Type list and Command Type list to property 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve a1353af961 BlockInspector correct top panel height in 2018_3 6 years ago
desktop-maesty/steve 24ba9b3468 BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13 6 years ago
desktop-maesty/steve 77fff64e24 VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent 6 years ago
desktop-maesty/steve d7ab327cc2 FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info 6 years ago
desktop-maesty/steve efd39d2fa3 FlowchartWindow stale repaints 6 years ago
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve 4f37234f69 FlowchartWindow perf improvements 6 years ago
desktop-maesty/steve e176222cd6 Detect and respond to play mode invalidating FlowchartWindow local blocks cache 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve f6af83e001 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
desktop-maesty/steve 4ef3f2a3fb Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty 6 years ago
desktop-maesty/steve 4e2231a92d Correct width calc on smaller width inspectors 6 years ago
desktop-maesty/steve 878ea043d9 Add Option to enable Searchable PopupMenus 6 years ago
desktop-maesty/steve bee577d945 BasePopupWindowContent now has None as optional 6 years ago
desktop-maesty/steve 507eb490d0 Add Variable moved from FlowchartEditor to popup 6 years ago
desktop-maesty/steve 9e5e76ad57 CommandPopup position and hieight adjusted 6 years ago
desktop-maesty/steve 6734ade8bb PopupSelectors now show tooltips from Event and Command HelpText 6 years ago
desktop-maesty/steve 073c8937ed Refactor popup window content to a common base 6 years ago
qjf1992 32cd286b61
Fixed a bug when click KeypadEnter on Editor 6 years ago
desktop-maesty/steve 785d6ab744 EventSelectorPopup chooses correct starting index based on given current event name 6 years ago
desktop-maesty/steve 233d72bd8c EventSelector correct width and configurable heigth 6 years ago
desktop-maesty/steve f4adf025b0 ExceuteOnEvent dropdown is searchable 6 years ago
desktop-maesty/steve 594469bd44 Event Searchable list WIP 6 years ago
desktop-maesty/steve a7aac4291a Correct variable list in flowchart window width 6 years ago
desktop-maesty/steve 8a33c93391 VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed 6 years ago
desktop-maesty/steve 8305fc3776 Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 6 years ago
desktop-maesty/steve c2e317ea5a Reorderable lists for commands and variables now use EditorGUI determined LineHeight 6 years ago
desktop-maesty/steve ff5c46195f Remove manual left offseting in ReorderableList CommandListAdapter 7 years ago
desktop-maesty/steve 985eae4199 Specialised Editors correctly call base OnEnable 7 years ago
desktop-maesty/steve 17cd4cde4e Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
desktop-maesty/steve 7ee3a0b0ee Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
desktop-maesty/steve bbf3c06d3c CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
desktop-maesty/steve 7749f8b3c8 When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes. 7 years ago
desktop-maesty/steve 5038f8baae FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago