17 Commits (101f525fa90b595f33df07f81c3a040674d849b6)

Author SHA1 Message Date
Steve Halliwell 2127dee0e0 Update header license 5 years ago
desktop-maesty/steve 63452ec3d5 Remove GetLocation overrides, base class implementation suits 5 years ago
desktop-maesty/steve 25368e728c Show all IBlockCallers in BlockEditor 5 years ago
desktop-maesty/steve f0213e0835 HasReference added to many commands that lacked them or had only partially checked vars 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve f676198032 Moving TextVariationHandler to a tokeniser rather than regex so we can manage recursive variation sections. 6 years ago
desktop-maesty/steve ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene 7 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 060b7b46a2 Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 5053d2fc4a Moved all public static methods to Public method region 8 years ago
Christopher 33d633b3a3 Reverted IMenuDialog interface 8 years ago
Christopher 071fb7c345 Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces 8 years ago
Christopher 0d33e6a026 Use concrete classes for Block and Command to ensure editor code is robust. 8 years ago
Christopher 04b56ab0c7 Refactored runtime code to use IFlowchart exclusively 8 years ago
Christopher 1cf014aa18 Refactored Block to use IBlock 8 years ago
Christopher 627e167f88 Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
Christopher d9209ebc2f Refactored MenuDialog to use IMenuDialog interface 8 years ago
Christopher 2082e1e2e7 Use #region to mark interface implementations 8 years ago
Christopher ce92029918 Refactored comments 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher f94e46e42d Refactored narrative comments 8 years ago
Christopher 9ead74d659 Refactored Narrative scripts to use protected fields with public property accessors 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
chrisgregan 0f65d2dd94 Fixed Variable substitution in Menu command #263 9 years ago
chrisgregan e27753a668 Spawn Event System from Flowchart instead of Menu command 9 years ago
chrisgregan d6f057c98c Refactored localisation system to use ILocalizable interface 9 years ago
chrisgregan 04aec28426 Added interactable property to Menu command 9 years ago
chrisgregan ddf340ec1f Fixed Event System not created after Load Scene #121 9 years ago
chrisgregan 4cc04e5546 Added some missing command tooltips 10 years ago
chrisgregan b8e5708f97 Removed accidentally added comments 10 years ago
chrisgregan e063596031 Added a robust CSV parser. Localisation file is read at load time. 10 years ago
chrisgregan eaa90aef75 Initial localisation support via CSV files 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan 2ee7a6a002 Move dialog/portrait commands to narrative group 10 years ago
chrisgregan 0d82ac937a Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
chrisgregan 4cc2bb454a Removed Fungus from prefab names 10 years ago
chrisgregan 4217ad76e1 Initial commit of custom tags, portrait stage and portrait systems #84 10 years ago
chrisgregan 5d64c168e6 Redesign say & multiple choice dialogs #82 10 years ago