Christopher
45d0dac27d
Added CustomSayDialogs conversation example
8 years ago
Christopher
921891f255
Fixed stage.Show() not fading in a previously faded out character if portrait hasn't changed.
8 years ago
Christopher
c136b5590e
Made it easier to resize the default SayDialog
8 years ago
Christopher
199f74ecba
Fixed NullReferenceException with nameText in SayDialog #517
8 years ago
Christopher
71af5bf0d9
Fixed StackOverflowException in Writer with customized text object #516
8 years ago
Christopher
c2079d2613
Set inline SayDialog portraits if no Stage present
8 years ago
Christopher
7d82252834
conversation() lua function supports string substitution
8 years ago
Christopher
858cbad3f3
Conversation command support string substitution
8 years ago
Christopher
ece7d26f52
Ensure the character cache is populated before accessing it
8 years ago
Christopher
2ad74b1319
Initial integration tests for conversation feature
8 years ago
Christopher
edaff879b1
Fixes for single line conversation and trimming whitespace on story text.
8 years ago
Christopher
c980b9d58e
Added Conversation example
8 years ago
Christopher
f79c04f8e0
Added Conversation command
8 years ago
Christopher
964a1e504a
Fixed incorrect portraits and positioning across multiple conversation() commands
8 years ago
Christopher
c95dd146fc
Fix portraits not moving into new position
8 years ago
Christopher
2c07403cad
Use SayDialog specified in Character.SetSayDialog property if present
8 years ago
Christopher
b77fb1dd58
Renamed Conversation class to ConversationManager. Documented conversation() function in Lua.
8 years ago
Christopher
0075f24ced
Renamed and Moved ConversationManager class
8 years ago
Christopher
83fc09272c
Refactored ConversationManager to do text processing in two distinct phases.
8 years ago
Christopher
f7808e5bf3
Fixed missing component warning
8 years ago
Christopher
cd86fe4970
Extended example to show omitting parameters.
8 years ago
Christopher
86855857d8
Safely get active stage, handles case where no stage present.
...
Ignore blank lines and Lua style comments in conversation string.
SetParams checks input params in order of priority, handles some cases of missing params (not all yet)
8 years ago
Christopher
057772cf28
Fix if no EventSystem present in scene
8 years ago
Christopher
3234aecee8
Removed cached portraits
8 years ago
Christopher
19cbab7112
Changed PortraitOptions and PortraitState to use class instead of struct. MoonSharp doesn't work well with structs.
8 years ago
lealeelu
4992ea9925
Cache stage and portrait info and add ability to rearrange params
8 years ago
lealeelu
7420ffeefb
Create Conversation Function in LuaUtils
8 years ago
Christopher
4e417053b5
Updated changelog
8 years ago
Christopher
4bf159590c
Added Serializable attribute to all variable classes.
8 years ago
Christopher
98d8fd089e
Clickable2D and Dragable2D components can now use legacy input or EventSystem events / recasts.
...
Added DragAndDrop(EventSystem) example scene to show how to use the EventSystem option.
8 years ago
Christopher
b94ae3f6f8
Updated MoonSharp to v1.6.0.0 (this time without changing the meta files).
8 years ago
Christopher
192bedeac9
Revert "Upgraded to MoonSharp 1.6.0.0"
...
This reverts commit 03296a2f3e
.
8 years ago
Christopher
9c967aaf84
Fixed for Unity 5.0
8 years ago
Christopher
e17cb081b0
Updated changelog
8 years ago
Christopher
03296a2f3e
Upgraded to MoonSharp 1.6.0.0
8 years ago
Christopher
f7d197c6e1
Updated changelog for Fungus 3.1.0
8 years ago
Christopher
9314253257
Duplicated default dialog image to avoid breaking dialogs in existing scenes.
8 years ago
Christopher
1b1cfa7c4f
Default dialog box now fits in a 5:4 ratio display. Also changed the dialog image to be sliced, so can be resized to any width / height required.
8 years ago
Christopher
fc2713ddcd
Fixed dialog input causing an exception if no Event System is present.
8 years ago
Christopher
b81b120e42
Flowchart automatically registers with LuaEnvironment for ExecuteLua commands #485
8 years ago
Christopher
6c0dfba807
Fixed Clickable2D and Draggable2D to use event system to correctly block clicks on UI elements.
...
Updated drag and drop demo scene.
8 years ago
Christopher
ce04d701e0
Fixed missing module variable on round() function
8 years ago
Christopher
79081ed3b8
Fixed Menu() Lua function only works once #511
8 years ago
Christopher
5382f84f2e
Fix for compile error for folks upgrading using the Fungus 3 unitypackage
8 years ago
Christopher
253f5dfbfc
Wording change
8 years ago
Christopher
9c203b4b19
Updated changelog for Fungus 3.0.0
8 years ago
Christopher
a806880acc
Fixed private Flowchart variables not substituting correctly
8 years ago
Christopher
ecbfd4a16b
Fixed menu test
9 years ago
Christopher
deeb5259e6
Fixed Fungus Lua setcharacter bug #503
9 years ago
Gerardo Marset
6337bf19fd
Cache the current StandaloneInputModule.
9 years ago