227 Commits (05cb89af05b2380ab11ec620f2c5f36a3c393ce1)

Author SHA1 Message Date
desktop-maesty/steve c1b0b10def CommandListAdapter sync command selection bidirectionally with selection in underlying reorderablelist 5 years ago
Steve Halliwell 9488ba99d9
Debug additions (#777) 5 years ago
AcademyOfF 902a3b3ecb Search should search commands, not just block names (#775) 5 years ago
desktop-maesty/steve 983b44cb48 Show Command Summary text in red if it has Error: 5 years ago
desktop-maesty/steve 25368e728c Show all IBlockCallers in BlockEditor 5 years ago
Matthew Barnes 219c10b464 Encapsulated scripted importer in Fungus.EditorUtils namespace 5 years ago
desktop-maesty/steve 89381e1a91 Force FlowchartWindow and BlockInspector to be refreshed when moving between and playmodes in editor 5 years ago
desktop-maesty/steve 4aea552456 EditorResources and Changelog locators more verbose logs on failure 5 years ago
desktop-maesty/steve 0e82fa3b75 Fallback for Command Search Popup height 5 years ago
Michaelwolf95 992dfed278
Fix for BlockInspector Crash 5 years ago
Matthew Barnes 45db7b9d5d Added newline at the end of file 5 years ago
Matthew Barnes c11baea29c Added a custom script importer for lua files 5 years ago
desktop-maesty/steve baf64aaa98 FlowchartWindow force clears filteredBlocks during target Flowchart change 5 years ago
desktop-maesty/steve 0f6a0509a9 Add Asmdefs 5 years ago
desktop-maesty/steve 6b7b97af38 EditorUtils.FindDerivedTypes now finds within ALL assembles 5 years ago
desktop-maesty/steve 0a835647bf Character only sets self dirty if change detected, fixes it stealing focus from ContextMenus 5 years ago
desktop-maesty/steve d86197bb39 Fungus Prefs show an error if Add button texture is missing, indication that FungusEditorResources need to be relocated 5 years ago
desktop-maesty/steve 1b5a197b10 Add button to Fungus Editor Prefs to locate the FungusEditorResources SO, makes it easier to find and regenerate 5 years ago
desktop-maesty/steve 016e42d36d Experimental Searchable menus are now enabled by default 5 years ago
desktop-maesty/steve ec5eeb4da0 Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added. 5 years ago
desktop-maesty/steve 1b04eb5b7b FlowchartWindow MutliSelect now more strictly manages selected and mousedown or held over status of blocks and fixes 6 years ago
Chris Gregan 6a8f6c2a85 Updated project to Unity 2019.1.0f2 6 years ago
desktop-maesty/steve ddc12dc4c6 Convert Variable Type list, EventHandler Type list and Command Type list to property 6 years ago
desktop-maesty/steve e73121ea5c Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting 6 years ago
desktop-maesty/steve a1353af961 BlockInspector correct top panel height in 2018_3 6 years ago
desktop-maesty/steve 24ba9b3468 BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13 6 years ago
desktop-maesty/steve 77fff64e24 VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent 6 years ago
desktop-maesty/steve d7ab327cc2 FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info 6 years ago
desktop-maesty/steve efd39d2fa3 FlowchartWindow stale repaints 6 years ago
desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
desktop-maesty/steve b4588f17b0 FlowchartWindow Variable list perfermance Improvements 6 years ago
desktop-maesty/steve 4f37234f69 FlowchartWindow perf improvements 6 years ago
desktop-maesty/steve e176222cd6 Detect and respond to play mode invalidating FlowchartWindow local blocks cache 6 years ago
desktop-maesty/steve f46174a419 Flowchart Window control selection rework to maintain consistent usage still with less Contain calls 6 years ago
desktop-maesty/steve 7b4aaea648 FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls 6 years ago
desktop-maesty/steve 9dd37ee7f7 FlowchartWindow performance for 100s of blocks 6 years ago
desktop-maesty/steve f6af83e001 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
desktop-maesty/steve 4ef3f2a3fb Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty 6 years ago
desktop-maesty/steve 4e2231a92d Correct width calc on smaller width inspectors 6 years ago
desktop-maesty/steve 878ea043d9 Add Option to enable Searchable PopupMenus 6 years ago
desktop-maesty/steve bee577d945 BasePopupWindowContent now has None as optional 6 years ago
desktop-maesty/steve 507eb490d0 Add Variable moved from FlowchartEditor to popup 6 years ago
desktop-maesty/steve 9e5e76ad57 CommandPopup position and hieight adjusted 6 years ago
desktop-maesty/steve 6734ade8bb PopupSelectors now show tooltips from Event and Command HelpText 6 years ago
desktop-maesty/steve 073c8937ed Refactor popup window content to a common base 6 years ago
qjf1992 32cd286b61
Fixed a bug when click KeypadEnter on Editor 6 years ago
desktop-maesty/steve 785d6ab744 EventSelectorPopup chooses correct starting index based on given current event name 6 years ago
desktop-maesty/steve 233d72bd8c EventSelector correct width and configurable heigth 6 years ago
desktop-maesty/steve f4adf025b0 ExceuteOnEvent dropdown is searchable 6 years ago
desktop-maesty/steve 594469bd44 Event Searchable list WIP 6 years ago