desktop-maesty/steve
878ea043d9
Add Option to enable Searchable PopupMenus
6 years ago
desktop-maesty/steve
05723a0655
Remove Unity Standard Assets, Replaced with Fungus example scripts
6 years ago
desktop-maesty/steve
bee577d945
BasePopupWindowContent now has None as optional
6 years ago
desktop-maesty/steve
507eb490d0
Add Variable moved from FlowchartEditor to popup
6 years ago
desktop-maesty/steve
9e5e76ad57
CommandPopup position and hieight adjusted
6 years ago
desktop-maesty/steve
6734ade8bb
PopupSelectors now show tooltips from Event and Command HelpText
6 years ago
desktop-maesty/steve
5ffb4655ca
Added LookingAtDoor check for FirstPerson demo
6 years ago
desktop-maesty/steve
0387e8e792
Remove Rotorz from ThirdPartyNotices
6 years ago
desktop-maesty/steve
073c8937ed
Refactor popup window content to a common base
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CommandMenu has popup selector and fallback to original in double click
6 years ago
qjf1992
32cd286b61
Fixed a bug when click KeypadEnter on Editor
6 years ago
desktop-maesty/steve
785d6ab744
EventSelectorPopup chooses correct starting index based on given current event name
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WIP Move CommandSelector to its own PopupWindowContext
6 years ago
desktop-maesty/steve
233d72bd8c
EventSelector correct width and configurable heigth
6 years ago
desktop-maesty/steve
f4adf025b0
ExceuteOnEvent dropdown is searchable
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-can double click to circumvent the search drop down
-can remove event by setting None
-use search similar to add command method
6 years ago
desktop-maesty/steve
594469bd44
Event Searchable list WIP
6 years ago
desktop-maesty/steve
a7aac4291a
Correct variable list in flowchart window width
6 years ago
desktop-maesty/steve
9fcd21de77
TextAdapter can be asked to include children in text output search
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MenuDialogue now uses TextAdapter rather than assuming UI.Text
6 years ago
desktop-maesty/steve
1c1f84dea5
Added TMPro Basics
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Refactored text access methods in Writer and Say dialogs to a common TextAdapter
CustomSayDialogs now use some TMPro
6 years ago
Hector Castelli Zacharias
7fab22dc9d
Updated the comments and documentation in the commands.
6 years ago
desktop-maesty/steve
8a33c93391
VariableEditor PropertyDrawers copy label before GetPropertyHeight to ensure correct names are dispayed
6 years ago
desktop-maesty/steve
3baa4d2990
FirstPerson demo scene dialog change
6 years ago
Chris Gregan
e2f80c116f
Updated CHANGELOG
6 years ago
desktop-maesty/steve
8305fc3776
Replace Reorderable List with latest from Rotorz repo as of 2018-07-12
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Added #UNITY_OR_NEWER such that we run clean on 2017.4 LTS
6 years ago
Chris Gregan
9a19ee6c3a
Updated thirdparty open source licenses
6 years ago
Hector Castelli Zacharias
522b2d44d6
Fixed issues where there woudln't be enough audio sources for the ambiance. Added Stop Ambiance command.
6 years ago
desktop-maesty/steve
3c517c2107
TextVariationHandler can now clear its previous history
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- Uses XorShift style bit mixing on hashes to avoid collisions when input and section are identical
- Added tests to verify basic text variation is working as required.
6 years ago
Hector Castelli Zacharias
91781f8c58
Fixed issue when first creating a random sound component.
6 years ago
Hector Castelli Zacharias
c7e167124d
Updated Ambiance Sound with new settings and generated Meta files.
6 years ago
Hector Castelli Zacharias
f0813d4aae
Fixed naming issues in ambience audio.
6 years ago
Hector Castelli Zacharias
1cfce972b6
Added new command: Play ambience sound. (overlayed over music, can be looped)
6 years ago
Hector Castelli Zacharias
4f603f91ac
Added new command: Play Random sound.
6 years ago
desktop-maesty/steve
beee4991c1
Added 3 level deep variation to VariationText demo scene
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TextVariation now passes down the current key hash to better prevent hash collisions on sub sections being very similar
6 years ago
Chris Gregan
3f9948d6c5
Updated CHANGELOG and command reference docs
6 years ago
desktop-maesty/steve
7ffee2a2a8
TextVariation scene demos nested vary sections
6 years ago
desktop-maesty/steve
f676198032
Moving TextVariationHandler to a tokeniser rather than regex so we can manage recursive variation sections.
6 years ago
desktop-maesty/steve
c2e317ea5a
Reorderable lists for commands and variables now use EditorGUI determined LineHeight
6 years ago
desktop-maesty/steve
6bf5d63891
TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history
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- a la Ink
Writer and Menu make use of TextVariation
6 years ago
desktop-maesty/steve
98689e547f
Conversation Manager Regex now allows - and _ within say params group.
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-Allows conversation to use portraits like calling-neutral
6 years ago
desktop-maesty/steve
d443cfcacb
Crude first pass at FPS with Says (blocking and non blocking), and Menus
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-Added Google Poly Assets
7 years ago
desktop-maesty/steve
57a688f320
ElseIfs now confirm that the previous condition was at the same indent as themselves.
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-Corrects elifs from pairing incorrectly with nested ifs prior to themselves
-Thanks to Wolfrug on the forum http://fungusgames.com/forum#!/support-questions:if-else-bug
7 years ago
desktop-maesty/steve
405354d73e
Added standard assets for First person and Prototyping
7 years ago
desktop-maesty/steve
ff5c46195f
Remove manual left offseting in ReorderableList CommandListAdapter
7 years ago
desktop-maesty/steve
985eae4199
Specialised Editors correctly call base OnEnable
7 years ago
desktop-maesty/steve
bcadf28bef
NarrativeLog is tolerant of null Name or Story fields
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-previously caused nullref in TheFacility Demo Scene
7 years ago
desktop-maesty/steve
a7fe939981
Update LeanTween to 2.46
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PortraitController forces alpha and color tweens to be non recursive.
7 years ago
desktop-maesty/steve
17cd4cde4e
Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit
7 years ago
desktop-maesty/steve
7ee3a0b0ee
Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
7 years ago
desktop-maesty/steve
a825c9bb69
Removed Rotorz
7 years ago
desktop-maesty/steve
bbf3c06d3c
CommandListAdapter now uses Unity ReorderableList not Rotorz
7 years ago
desktop-maesty/steve
7749f8b3c8
When a change is detected in the flowchartwindow var list mark the flowchart dirty so the inspector refreshes.
7 years ago
desktop-maesty/steve
5038f8baae
FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
7 years ago