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@ -10,7 +10,7 @@ namespace Fungus.Script
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"for splitting a large game across multiple scene files to reduce peak memory " + |
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"usage. All previously loaded assets (including textures and audio) will be released." + |
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"The scene to be loaded must be added to the scene list in Build Settings.", |
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204, 204, 204)] |
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253, 253, 150)] |
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public class LoadScene : FungusCommand |
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{ |
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public string sceneName = ""; |
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