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Fixed LoadScene command color

master
chrisgregan 10 years ago
parent
commit
51cd79ffd9
  1. 2
      Assets/Fungus/FungusScript/Commands/LoadScene.cs

2
Assets/Fungus/FungusScript/Commands/LoadScene.cs

@ -10,7 +10,7 @@ namespace Fungus.Script
"for splitting a large game across multiple scene files to reduce peak memory " +
"usage. All previously loaded assets (including textures and audio) will be released." +
"The scene to be loaded must be added to the scene list in Build Settings.",
204, 204, 204)]
253, 253, 150)]
public class LoadScene : FungusCommand
{
public string sceneName = "";

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