From 51cd79ffd93b3388efe8cd942e928c7854476c16 Mon Sep 17 00:00:00 2001 From: chrisgregan Date: Wed, 3 Sep 2014 13:59:03 +0100 Subject: [PATCH] Fixed LoadScene command color --- Assets/Fungus/FungusScript/Commands/LoadScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Fungus/FungusScript/Commands/LoadScene.cs b/Assets/Fungus/FungusScript/Commands/LoadScene.cs index a2691a32..29a54196 100644 --- a/Assets/Fungus/FungusScript/Commands/LoadScene.cs +++ b/Assets/Fungus/FungusScript/Commands/LoadScene.cs @@ -10,7 +10,7 @@ namespace Fungus.Script "for splitting a large game across multiple scene files to reduce peak memory " + "usage. All previously loaded assets (including textures and audio) will be released." + "The scene to be loaded must be added to the scene list in Build Settings.", - 204, 204, 204)] + 253, 253, 150)] public class LoadScene : FungusCommand { public string sceneName = "";