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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Load Globals",
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"Loads a set of global variables previously saved using the Save Globals command.")]
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public class LoadGlobals : Command
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{
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[Tooltip("Save Name of saved global variable values")]
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public string saveName = "";
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public override void OnEnter()
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{
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//GlobalVariables.Load(saveName);
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Continue();
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}
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public override string GetSummary()
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{
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return saveName;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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