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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Animation",
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"Set Anim Float",
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"Sets a float parameter on an Animator component to control a Unity animation")]
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[AddComponentMenu("")]
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public class SetAnimFloat : Command
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{
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[Tooltip("Reference to an Animator component in a game object")]
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public Animator animator;
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[Tooltip("Name of the float Animator parameter that will have its value changed")]
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public string parameterName;
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[Tooltip("The float value to set the parameter to")]
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public FloatData value;
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public override void OnEnter()
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{
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if (animator != null)
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{
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animator.SetFloat(parameterName, value.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (animator == null)
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{
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return "Error: No animator selected";
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}
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return animator.name + " (" + parameterName + ")";
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}
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public override Color GetButtonColor()
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{
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return new Color32(170, 204, 169, 255);
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}
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}
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}
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