using UnityEngine; using System; using System.Collections; namespace Fungus { [CommandInfo("Animation", "Set Anim Float", "Sets a float parameter on an Animator component to control a Unity animation")] [AddComponentMenu("")] public class SetAnimFloat : Command { [Tooltip("Reference to an Animator component in a game object")] public Animator animator; [Tooltip("Name of the float Animator parameter that will have its value changed")] public string parameterName; [Tooltip("The float value to set the parameter to")] public FloatData value; public override void OnEnter() { if (animator != null) { animator.SetFloat(parameterName, value.Value); } Continue(); } public override string GetSummary() { if (animator == null) { return "Error: No animator selected"; } return animator.name + " (" + parameterName + ")"; } public override Color GetButtonColor() { return new Color32(170, 204, 169, 255); } } }