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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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[EventHandlerInfo("Scene",
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"Save Point Loaded",
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"Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.")]
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public class SavePointLoaded : EventHandler
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{
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[Tooltip("Block will execute if the Save Key of the loaded save point matches this save key.")]
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[SerializeField] protected List<string> savePointKeys = new List<string>();
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protected void OnSavePointLoaded(string _savePointKey)
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{
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for (int i = 0; i < savePointKeys.Count; i++)
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{
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var key = savePointKeys[i];
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if (string.Compare(key, _savePointKey, true) == 0)
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{
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ExecuteBlock();
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break;
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}
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}
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}
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#region Public methods
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public static void NotifyEventHandlers(string _savePointKey)
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{
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// Fire any matching SavePointLoaded event handler with matching save key.
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var eventHandlers = Object.FindObjectsOfType<SavePointLoaded>();
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for (int i = 0; i < eventHandlers.Length; i++)
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{
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var eventHandler = eventHandlers[i];
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eventHandler.OnSavePointLoaded(_savePointKey);
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}
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}
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#endregion
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}
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}
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