An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("Scene",
"Save Point Loaded",
"Execute this block when a saved point is loaded.")]
public class SavePointLoaded : EventHandler
{
[Tooltip("Block will execute if the Save Key of the loaded save point matches an entry in the Save Keys list.")]
[SerializeField] protected List<string> saveKeys = new List<string>();
#region Public methods
/// <summary>
/// Called when a save point is loaded.
/// </summary>
public void OnSavePointLoaded(string saveKey)
{
if (saveKeys.Contains(saveKey))
{
ExecuteBlock();
}
}
#endregion
}
}