// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections.Generic; namespace Fungus { [EventHandlerInfo("Scene", "Save Point Loaded", "Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.")] public class SavePointLoaded : EventHandler { [Tooltip("Block will execute if the Save Key of the loaded save point matches this save key.")] [SerializeField] protected List savePointKeys = new List(); protected void OnSavePointLoaded(string _savePointKey) { for (int i = 0; i < savePointKeys.Count; i++) { var key = savePointKeys[i]; if (string.Compare(key, _savePointKey, true) == 0) { ExecuteBlock(); break; } } } #region Public methods public static void NotifyEventHandlers(string _savePointKey) { // Fire any matching SavePointLoaded event handler with matching save key. var eventHandlers = Object.FindObjectsOfType(); for (int i = 0; i < eventHandlers.Length; i++) { var eventHandler = eventHandlers[i]; eventHandler.OnSavePointLoaded(_savePointKey); } } #endregion } }