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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class FungusScriptWindow : EditorWindow
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{
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bool resize = false;
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Rect cursorChangeRect;
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public const float minViewWidth = 300;
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static bool locked = false;
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static GUIStyle lockButtonStyle;
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static FungusScript activeFungusScript;
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private List<Sequence> windowSequenceMap = new List<Sequence>();
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[MenuItem("Window/Fungus Script")]
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static void Init()
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{
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GetWindow(typeof(FungusScriptWindow), false, "Fungus Script");
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}
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[MenuItem("GameObject/Fungus/Fungus Script")]
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static void CreateFungusScript()
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{
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GameObject newFungusScriptGO = new GameObject();
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newFungusScriptGO.name = "FungusScript";
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FungusScript fungusScript = newFungusScriptGO.AddComponent<FungusScript>();
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GameObject newSequenceGO = new GameObject();
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newSequenceGO.transform.parent = newFungusScriptGO.transform;
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newSequenceGO.name = "Start";
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newSequenceGO.hideFlags = HideFlags.HideInHierarchy;
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Sequence sequence = newSequenceGO.AddComponent<Sequence>();
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fungusScript.startSequence = sequence;
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}
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// Implementing this method causes the padlock image to display on the window
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// https://leahayes.wordpress.com/2013/04/30/adding-the-little-padlock-button-to-your-editorwindow/#more-455
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void ShowButton(Rect position) {
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if (lockButtonStyle == null)
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{
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lockButtonStyle = "IN LockButton";
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}
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locked = GUI.Toggle(position, locked, GUIContent.none, lockButtonStyle);
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}
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public void OnInspectorUpdate()
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{
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Repaint();
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}
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static public FungusScript GetFungusScript()
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{
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if (locked && activeFungusScript != null)
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{
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return activeFungusScript;
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}
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locked = false;
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if (Selection.activeGameObject != null)
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{
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activeFungusScript = Selection.activeGameObject.GetComponent<FungusScript>();
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return activeFungusScript;
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}
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return null;
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}
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void OnGUI()
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{
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FungusScript fungusScript = GetFungusScript();
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if (fungusScript == null)
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{
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GUILayout.Label("No Fungus Script scene object selected");
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return;
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}
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if (PrefabUtility.GetPrefabType(fungusScript) == PrefabType.Prefab)
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{
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GUILayout.Label("No Fungus Script scene object selected (selected object is a prefab)");
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return;
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}
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GUILayout.BeginHorizontal();
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DrawScriptView(fungusScript);
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ResizeViews(fungusScript);
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DrawSequenceView(fungusScript);
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GUILayout.EndHorizontal();
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}
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void DrawScriptView(FungusScript fungusScript)
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{
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EditorUtility.SetDirty(fungusScript);
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>();
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Rect scrollViewRect = new Rect();
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foreach (Sequence s in sequences)
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{
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scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin);
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scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax);
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scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin);
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scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax);
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}
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// Empty buffer area around edges of scroll rect
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float bufferScale = 0.25f;
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scrollViewRect.xMin -= position.width * bufferScale;
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scrollViewRect.yMin -= position.height * bufferScale;
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scrollViewRect.xMax += position.width * bufferScale;
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scrollViewRect.yMax += position.height * bufferScale;
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// Calc rect for left hand script view
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Rect scriptViewRect = new Rect(0, 0, this.position.width - fungusScript.commandViewWidth, this.position.height);
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// Clip GL drawing so not to overlap scrollbars
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Rect clipRect = new Rect(fungusScript.scriptScrollPos.x + scrollViewRect.x,
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fungusScript.scriptScrollPos.y + scrollViewRect.y,
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scriptViewRect.width - 15,
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scriptViewRect.height - 15);
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GUILayoutUtility.GetRect(scriptViewRect.width, scriptViewRect.height);
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fungusScript.scriptScrollPos = GLDraw.BeginScrollView(scriptViewRect, fungusScript.scriptScrollPos, scrollViewRect, clipRect);
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if (Event.current.type == EventType.ContextClick &&
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clipRect.Contains(Event.current.mousePosition))
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{
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GenericMenu menu = new GenericMenu();
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Vector2 mousePos = Event.current.mousePosition;
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mousePos += fungusScript.scriptScrollPos;
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menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos);
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menu.ShowAsContext ();
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Event.current.Use();
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}
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BeginWindows();
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GUIStyle windowStyle = new GUIStyle(EditorStyles.toolbarButton);
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windowStyle.stretchHeight = true;
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windowStyle.fixedHeight = 40;
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windowSequenceMap.Clear();
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for (int i = 0; i < sequences.Length; ++i)
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{
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Sequence sequence = sequences[i];
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float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x;
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float windowWidth = Mathf.Max (titleWidth + 10, 100);
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if (fungusScript.selectedSequence == sequence ||
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fungusScript.executingSequence == sequence)
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{
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GUI.backgroundColor = Color.green;
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}
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sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, "", windowStyle, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
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GUI.backgroundColor = Color.white;
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windowSequenceMap.Add(sequence);
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}
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// Draw connections
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foreach (Sequence s in windowSequenceMap)
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{
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DrawConnections(fungusScript, s, false);
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}
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foreach (Sequence s in windowSequenceMap)
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{
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DrawConnections(fungusScript, s, true);
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}
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EndWindows();
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GLDraw.EndScrollView();
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}
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void ResizeViews(FungusScript fungusScript)
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{
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cursorChangeRect = new Rect(this.position.width - fungusScript.commandViewWidth, 0, 4f, this.position.height);
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GUI.color = Color.grey;
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GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture);
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GUI.color = Color.white;
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EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal);
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if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition))
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{
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resize = true;
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}
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if (resize)
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{
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fungusScript.commandViewWidth = this.position.width - Event.current.mousePosition.x;
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fungusScript.commandViewWidth = Mathf.Max(minViewWidth, fungusScript.commandViewWidth);
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fungusScript.commandViewWidth = Mathf.Min(this.position.width - minViewWidth, fungusScript.commandViewWidth);
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}
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if(Event.current.type == EventType.MouseUp)
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{
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resize = false;
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}
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}
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void DrawSequenceView(FungusScript fungusScript)
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{
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GUILayout.Space(5);
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fungusScript.commandScrollPos = GUILayout.BeginScrollView(fungusScript.commandScrollPos);
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EditorGUILayout.BeginVertical();
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GUILayout.Box("Sequence", GUILayout.ExpandWidth(true));
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GUILayout.BeginHorizontal();
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if (fungusScript.selectedSequence == null)
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{
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GUILayout.FlexibleSpace();
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}
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if (GUILayout.Button(fungusScript.selectedSequence == null ? "Create Sequence" : "Create",
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fungusScript.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft))
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{
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Sequence newSequence = fungusScript.CreateSequence(fungusScript.scriptScrollPos);
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Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
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fungusScript.selectedSequence = newSequence;
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fungusScript.selectedCommand = null;
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}
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if (fungusScript.selectedSequence == null)
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{
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GUILayout.FlexibleSpace();
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}
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if (fungusScript.selectedSequence != null)
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{
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if (GUILayout.Button("Delete", EditorStyles.miniButtonMid))
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{
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Undo.DestroyObjectImmediate(fungusScript.selectedSequence.gameObject);
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fungusScript.selectedSequence = null;
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fungusScript.selectedCommand = null;
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}
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if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight))
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{
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GameObject copy = GameObject.Instantiate(fungusScript.selectedSequence.gameObject) as GameObject;
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copy.transform.parent = fungusScript.transform;
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copy.transform.hideFlags = HideFlags.HideInHierarchy;
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copy.name = fungusScript.selectedSequence.name;
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Sequence sequenceCopy = copy.GetComponent<Sequence>();
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sequenceCopy.nodeRect.x += sequenceCopy.nodeRect.width + 10;
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Undo.RegisterCreatedObjectUndo(copy, "Duplicate Sequence");
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fungusScript.selectedSequence = sequenceCopy;
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fungusScript.selectedCommand = null;
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}
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}
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GUILayout.EndHorizontal();
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if (fungusScript.selectedSequence != null)
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{
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EditorGUILayout.Separator();
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SequenceEditor sequenceEditor = Editor.CreateEditor(fungusScript.selectedSequence) as SequenceEditor;
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sequenceEditor.DrawSequenceGUI(fungusScript);
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DestroyImmediate(sequenceEditor);
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GUILayout.FlexibleSpace();
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}
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EditorGUILayout.EndVertical();
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GUILayout.EndScrollView();
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}
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void CreateSequenceCallback(object item)
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{
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FungusScript fungusScript = GetFungusScript();
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if (fungusScript != null)
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{
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Vector2 position = (Vector2)item;
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position -= fungusScript.scriptScrollPos;
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Sequence newSequence = fungusScript.CreateSequence(position);
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Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence");
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fungusScript.selectedSequence = newSequence;
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}
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}
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void DrawWindow(int windowId)
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{
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// Select sequence when node is clicked
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if (!Application.isPlaying &&
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Event.current.button == 0 &&
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Event.current.type == EventType.MouseDown)
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{
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if (windowId < windowSequenceMap.Count)
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{
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Sequence s = windowSequenceMap[windowId];
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if (s != null)
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{
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FungusScript fungusScript = s.GetFungusScript();
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if (fungusScript != null)
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{
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fungusScript.selectedSequence = s;
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fungusScript.selectedCommand = null;
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Selection.activeGameObject = fungusScript.gameObject;
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GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
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}
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}
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}
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}
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Sequence sequence = windowSequenceMap[windowId];
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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labelStyle.alignment = TextAnchor.MiddleCenter;
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GUILayout.BeginVertical();
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GUILayout.FlexibleSpace();
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GUILayout.Label(sequence.name, labelStyle);
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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GUI.DragWindow();
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}
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void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly)
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{
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if (sequence == null)
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{
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return;
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}
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List<Sequence> connectedSequences = new List<Sequence>();
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bool sequenceIsSelected = (fungusScript.selectedSequence == sequence);
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foreach (Command command in sequence.commandList)
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{
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bool commandIsSelected = (fungusScript.selectedCommand == command);
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bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected);
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if (highlightedOnly && !highlight ||
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!highlightedOnly && highlight)
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{
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continue;
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}
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connectedSequences.Clear();
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command.GetConnectedSequences(ref connectedSequences);
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foreach (Sequence sequenceB in connectedSequences)
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{
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if (sequenceB == null ||
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sequenceB.GetFungusScript() != fungusScript)
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{
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continue;
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}
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DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight);
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}
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}
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}
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void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
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{
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Vector2 pointA;
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Vector2 pointB;
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Vector2 p1 = rectA.center;
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Vector2 p2 = rectB.center;
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GLDraw.segment_rect_intersection(rectA, ref p1, ref p2);
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pointA = p2;
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p1 = rectB.center;
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p2 = rectA.center;
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GLDraw.segment_rect_intersection(rectB, ref p1, ref p2);
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pointB = p2;
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Color color = Color.grey;
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if (highlight)
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{
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color = Color.green;
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|
|
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}
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|
|
|
|
|
|
|
GLDraw.DrawConnectingCurve(pointA, pointB, color, 2);
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|
|
|
}
|
|
|
|
}
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|
|
|
|
|
|
|
}
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