using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { public class FungusScriptWindow : EditorWindow { bool resize = false; Rect cursorChangeRect; public const float minViewWidth = 300; static bool locked = false; static GUIStyle lockButtonStyle; static FungusScript activeFungusScript; private List windowSequenceMap = new List(); [MenuItem("Window/Fungus Script")] static void Init() { GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); } [MenuItem("GameObject/Fungus/Fungus Script")] static void CreateFungusScript() { GameObject newFungusScriptGO = new GameObject(); newFungusScriptGO.name = "FungusScript"; FungusScript fungusScript = newFungusScriptGO.AddComponent(); GameObject newSequenceGO = new GameObject(); newSequenceGO.transform.parent = newFungusScriptGO.transform; newSequenceGO.name = "Start"; newSequenceGO.hideFlags = HideFlags.HideInHierarchy; Sequence sequence = newSequenceGO.AddComponent(); fungusScript.startSequence = sequence; } // Implementing this method causes the padlock image to display on the window // https://leahayes.wordpress.com/2013/04/30/adding-the-little-padlock-button-to-your-editorwindow/#more-455 void ShowButton(Rect position) { if (lockButtonStyle == null) { lockButtonStyle = "IN LockButton"; } locked = GUI.Toggle(position, locked, GUIContent.none, lockButtonStyle); } public void OnInspectorUpdate() { Repaint(); } static public FungusScript GetFungusScript() { if (locked && activeFungusScript != null) { return activeFungusScript; } locked = false; if (Selection.activeGameObject != null) { activeFungusScript = Selection.activeGameObject.GetComponent(); return activeFungusScript; } return null; } void OnGUI() { FungusScript fungusScript = GetFungusScript(); if (fungusScript == null) { GUILayout.Label("No Fungus Script scene object selected"); return; } if (PrefabUtility.GetPrefabType(fungusScript) == PrefabType.Prefab) { GUILayout.Label("No Fungus Script scene object selected (selected object is a prefab)"); return; } GUILayout.BeginHorizontal(); DrawScriptView(fungusScript); ResizeViews(fungusScript); DrawSequenceView(fungusScript); GUILayout.EndHorizontal(); } void DrawScriptView(FungusScript fungusScript) { EditorUtility.SetDirty(fungusScript); Sequence[] sequences = fungusScript.GetComponentsInChildren(); Rect scrollViewRect = new Rect(); foreach (Sequence s in sequences) { scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); } // Empty buffer area around edges of scroll rect float bufferScale = 0.25f; scrollViewRect.xMin -= position.width * bufferScale; scrollViewRect.yMin -= position.height * bufferScale; scrollViewRect.xMax += position.width * bufferScale; scrollViewRect.yMax += position.height * bufferScale; // Calc rect for left hand script view Rect scriptViewRect = new Rect(0, 0, this.position.width - fungusScript.commandViewWidth, this.position.height); // Clip GL drawing so not to overlap scrollbars Rect clipRect = new Rect(fungusScript.scriptScrollPos.x + scrollViewRect.x, fungusScript.scriptScrollPos.y + scrollViewRect.y, scriptViewRect.width - 15, scriptViewRect.height - 15); GUILayoutUtility.GetRect(scriptViewRect.width, scriptViewRect.height); fungusScript.scriptScrollPos = GLDraw.BeginScrollView(scriptViewRect, fungusScript.scriptScrollPos, scrollViewRect, clipRect); if (Event.current.type == EventType.ContextClick && clipRect.Contains(Event.current.mousePosition)) { GenericMenu menu = new GenericMenu(); Vector2 mousePos = Event.current.mousePosition; mousePos += fungusScript.scriptScrollPos; menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos); menu.ShowAsContext (); Event.current.Use(); } BeginWindows(); GUIStyle windowStyle = new GUIStyle(EditorStyles.toolbarButton); windowStyle.stretchHeight = true; windowStyle.fixedHeight = 40; windowSequenceMap.Clear(); for (int i = 0; i < sequences.Length; ++i) { Sequence sequence = sequences[i]; float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; float windowWidth = Mathf.Max (titleWidth + 10, 100); if (fungusScript.selectedSequence == sequence || fungusScript.executingSequence == sequence) { GUI.backgroundColor = Color.green; } sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, "", windowStyle, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUI.backgroundColor = Color.white; windowSequenceMap.Add(sequence); } // Draw connections foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, false); } foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, true); } EndWindows(); GLDraw.EndScrollView(); } void ResizeViews(FungusScript fungusScript) { cursorChangeRect = new Rect(this.position.width - fungusScript.commandViewWidth, 0, 4f, this.position.height); GUI.color = Color.grey; GUI.DrawTexture(cursorChangeRect, EditorGUIUtility.whiteTexture); GUI.color = Color.white; EditorGUIUtility.AddCursorRect(cursorChangeRect, MouseCursor.ResizeHorizontal); if (Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)) { resize = true; } if (resize) { fungusScript.commandViewWidth = this.position.width - Event.current.mousePosition.x; fungusScript.commandViewWidth = Mathf.Max(minViewWidth, fungusScript.commandViewWidth); fungusScript.commandViewWidth = Mathf.Min(this.position.width - minViewWidth, fungusScript.commandViewWidth); } if(Event.current.type == EventType.MouseUp) { resize = false; } } void DrawSequenceView(FungusScript fungusScript) { GUILayout.Space(5); fungusScript.commandScrollPos = GUILayout.BeginScrollView(fungusScript.commandScrollPos); EditorGUILayout.BeginVertical(); GUILayout.Box("Sequence", GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(); if (fungusScript.selectedSequence == null) { GUILayout.FlexibleSpace(); } if (GUILayout.Button(fungusScript.selectedSequence == null ? "Create Sequence" : "Create", fungusScript.selectedSequence == null ? EditorStyles.miniButton : EditorStyles.miniButtonLeft)) { Sequence newSequence = fungusScript.CreateSequence(fungusScript.scriptScrollPos); Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); fungusScript.selectedSequence = newSequence; fungusScript.selectedCommand = null; } if (fungusScript.selectedSequence == null) { GUILayout.FlexibleSpace(); } if (fungusScript.selectedSequence != null) { if (GUILayout.Button("Delete", EditorStyles.miniButtonMid)) { Undo.DestroyObjectImmediate(fungusScript.selectedSequence.gameObject); fungusScript.selectedSequence = null; fungusScript.selectedCommand = null; } if (GUILayout.Button("Duplicate", EditorStyles.miniButtonRight)) { GameObject copy = GameObject.Instantiate(fungusScript.selectedSequence.gameObject) as GameObject; copy.transform.parent = fungusScript.transform; copy.transform.hideFlags = HideFlags.HideInHierarchy; copy.name = fungusScript.selectedSequence.name; Sequence sequenceCopy = copy.GetComponent(); sequenceCopy.nodeRect.x += sequenceCopy.nodeRect.width + 10; Undo.RegisterCreatedObjectUndo(copy, "Duplicate Sequence"); fungusScript.selectedSequence = sequenceCopy; fungusScript.selectedCommand = null; } } GUILayout.EndHorizontal(); if (fungusScript.selectedSequence != null) { EditorGUILayout.Separator(); SequenceEditor sequenceEditor = Editor.CreateEditor(fungusScript.selectedSequence) as SequenceEditor; sequenceEditor.DrawSequenceGUI(fungusScript); DestroyImmediate(sequenceEditor); GUILayout.FlexibleSpace(); } EditorGUILayout.EndVertical(); GUILayout.EndScrollView(); } void CreateSequenceCallback(object item) { FungusScript fungusScript = GetFungusScript(); if (fungusScript != null) { Vector2 position = (Vector2)item; position -= fungusScript.scriptScrollPos; Sequence newSequence = fungusScript.CreateSequence(position); Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); fungusScript.selectedSequence = newSequence; } } void DrawWindow(int windowId) { // Select sequence when node is clicked if (!Application.isPlaying && Event.current.button == 0 && Event.current.type == EventType.MouseDown) { if (windowId < windowSequenceMap.Count) { Sequence s = windowSequenceMap[windowId]; if (s != null) { FungusScript fungusScript = s.GetFungusScript(); if (fungusScript != null) { fungusScript.selectedSequence = s; fungusScript.selectedCommand = null; Selection.activeGameObject = fungusScript.gameObject; GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) } } } } Sequence sequence = windowSequenceMap[windowId]; GUIStyle labelStyle = new GUIStyle(GUI.skin.label); labelStyle.alignment = TextAnchor.MiddleCenter; GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); GUILayout.Label(sequence.name, labelStyle); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUI.DragWindow(); } void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly) { if (sequence == null) { return; } List connectedSequences = new List(); bool sequenceIsSelected = (fungusScript.selectedSequence == sequence); foreach (Command command in sequence.commandList) { bool commandIsSelected = (fungusScript.selectedCommand == command); bool highlight = command.IsExecuting() || (sequenceIsSelected && commandIsSelected); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedSequences.Clear(); command.GetConnectedSequences(ref connectedSequences); foreach (Sequence sequenceB in connectedSequences) { if (sequenceB == null || sequenceB.GetFungusScript() != fungusScript) { continue; } DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight); } } } void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2 pointA; Vector2 pointB; Vector2 p1 = rectA.center; Vector2 p2 = rectB.center; GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); pointA = p2; p1 = rectB.center; p2 = rectA.center; GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); pointB = p2; Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); } } }