An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Scale To",
"Changes a game object's scale to a specified value over time.")]
[AddComponentMenu("")]
public class ScaleTo : iTweenCommand, ISerializationCallbackReceiver
{
[Tooltip("Target transform that the GameObject will scale to")]
public TransformData _toTransform;
[Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")]
public Vector3Data _toScale = new Vector3Data(Vector3.one);
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
if (_toTransform.Value == null)
{
tweenParams.Add("scale", _toScale.Value);
}
else
{
tweenParams.Add("scale", _toTransform.Value);
}
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ScaleTo(_targetObject.Value, tweenParams);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD;
[HideInInspector] [FormerlySerializedAs("toScale")] public Vector3 toScaleOLD;
public override void OnBeforeSerialize()
{}
public override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (toTransformOLD != null)
{
_toTransform.Value = toTransformOLD;
toTransformOLD = null;
}
if (toScaleOLD != default(Vector3))
{
_toScale.Value = toScaleOLD;
toScaleOLD = default(Vector3);
}
}
#endregion
}
}