An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Scale To",
"Changes a game object's scale to a specified value over time.")]
[AddComponentMenu("")]
public class ScaleTo : iTweenCommand
{
[Tooltip("Target transform that the GameObject will scale to")]
public Transform toTransform;
[Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")]
public Vector3 toScale = new Vector3(1f, 1f, 1f);
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
if (toTransform == null)
{
tweenParams.Add("scale", toScale);
}
else
{
tweenParams.Add("scale", toTransform);
}
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ScaleTo(_targetObject.Value, tweenParams);
}
}
}