|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CommandInfo("iTween",
|
|
|
|
"Scale To",
|
|
|
|
"Changes a game object's scale to a specified value over time.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class ScaleTo : iTweenCommand
|
|
|
|
{
|
|
|
|
[Tooltip("Target transform that the GameObject will scale to")]
|
|
|
|
public Transform toTransform;
|
|
|
|
|
|
|
|
[Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")]
|
|
|
|
public Vector3 toScale = new Vector3(1f, 1f, 1f);
|
|
|
|
|
|
|
|
public override void DoTween()
|
|
|
|
{
|
|
|
|
Hashtable tweenParams = new Hashtable();
|
|
|
|
tweenParams.Add("name", tweenName);
|
|
|
|
if (toTransform == null)
|
|
|
|
{
|
|
|
|
tweenParams.Add("scale", toScale);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
tweenParams.Add("scale", toTransform);
|
|
|
|
}
|
|
|
|
tweenParams.Add("time", duration);
|
|
|
|
tweenParams.Add("easetype", easeType);
|
|
|
|
tweenParams.Add("looptype", loopType);
|
|
|
|
tweenParams.Add("oncomplete", "OnComplete");
|
|
|
|
tweenParams.Add("oncompletetarget", gameObject);
|
|
|
|
tweenParams.Add("oncompleteparams", this);
|
|
|
|
iTween.ScaleTo(targetObject, tweenParams);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|