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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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using UnityEngine;
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using System.Collections.Generic;
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using Fungus.Commands;
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using Fungus.Utils;
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namespace Fungus
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{
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[CustomEditor (typeof(Say))]
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public class SayEditor : CommandEditor
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{
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static public bool showTagHelp;
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public Texture2D blackTex;
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static public void DrawTagHelpLabel()
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{
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string tagsText = TextTagParser.GetTagHelp();
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if (CustomTag.activeCustomTags.Count > 0)
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{
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tagsText += "\n\n\t-------- CUSTOM TAGS --------";
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List<Transform> activeCustomTagGroup = new List<Transform>();
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foreach (CustomTag ct in CustomTag.activeCustomTags)
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{
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if(ct.transform.parent != null)
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{
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if (!activeCustomTagGroup.Contains(ct.transform.parent.transform))
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{
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activeCustomTagGroup.Add(ct.transform.parent.transform);
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}
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}
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else
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{
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activeCustomTagGroup.Add(ct.transform);
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}
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}
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foreach(Transform parent in activeCustomTagGroup)
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{
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string tagName = parent.name;
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string tagStartSymbol = "";
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string tagEndSymbol = "";
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CustomTag parentTag = parent.GetComponent<CustomTag>();
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if (parentTag != null)
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{
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tagName = parentTag.name;
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tagStartSymbol = parentTag.TagStartSymbol;
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tagEndSymbol = parentTag.TagEndSymbol;
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}
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tagsText += "\n\n\t" + tagStartSymbol + " " + tagName + " " + tagEndSymbol;
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foreach(Transform child in parent)
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{
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tagName = child.name;
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tagStartSymbol = "";
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tagEndSymbol = "";
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CustomTag childTag = child.GetComponent<CustomTag>();
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if (childTag != null)
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{
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tagName = childTag.name;
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tagStartSymbol = childTag.TagStartSymbol;
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tagEndSymbol = childTag.TagEndSymbol;
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}
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tagsText += "\n\t " + tagStartSymbol + " " + tagName + " " + tagEndSymbol;
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}
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}
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}
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tagsText += "\n";
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float pixelHeight = EditorStyles.miniLabel.CalcHeight(new GUIContent(tagsText), EditorGUIUtility.currentViewWidth);
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EditorGUILayout.SelectableLabel(tagsText, GUI.skin.GetStyle("HelpBox"), GUILayout.MinHeight(pixelHeight));
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}
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protected SerializedProperty characterProp;
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protected SerializedProperty portraitProp;
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protected SerializedProperty storyTextProp;
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protected SerializedProperty descriptionProp;
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protected SerializedProperty voiceOverClipProp;
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protected SerializedProperty showAlwaysProp;
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protected SerializedProperty showCountProp;
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protected SerializedProperty extendPreviousProp;
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protected SerializedProperty fadeWhenDoneProp;
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protected SerializedProperty waitForClickProp;
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protected SerializedProperty stopVoiceoverProp;
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protected SerializedProperty setSayDialogProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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characterProp = serializedObject.FindProperty("character");
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portraitProp = serializedObject.FindProperty("portrait");
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storyTextProp = serializedObject.FindProperty("storyText");
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descriptionProp = serializedObject.FindProperty("description");
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voiceOverClipProp = serializedObject.FindProperty("voiceOverClip");
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showAlwaysProp = serializedObject.FindProperty("showAlways");
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showCountProp = serializedObject.FindProperty("showCount");
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extendPreviousProp = serializedObject.FindProperty("extendPrevious");
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fadeWhenDoneProp = serializedObject.FindProperty("fadeWhenDone");
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waitForClickProp = serializedObject.FindProperty("waitForClick");
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stopVoiceoverProp = serializedObject.FindProperty("stopVoiceover");
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setSayDialogProp = serializedObject.FindProperty("setSayDialog");
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if (blackTex == null)
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{
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blackTex = CustomGUI.CreateBlackTexture();
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}
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}
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protected virtual void OnDisable()
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{
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DestroyImmediate(blackTex);
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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bool showPortraits = false;
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CommandEditor.ObjectField<Character>(characterProp,
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new GUIContent("Character", "Character that is speaking"),
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new GUIContent("<None>"),
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Character.activeCharacters);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel(" ");
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characterProp.objectReferenceValue = (Character) EditorGUILayout.ObjectField(characterProp.objectReferenceValue, typeof(Character), true);
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EditorGUILayout.EndHorizontal();
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Say t = target as Say;
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// Only show portrait selection if...
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if (t._Character != null && // Character is selected
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t._Character.Portraits != null && // Character has a portraits field
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t._Character.Portraits.Count > 0 ) // Selected Character has at least 1 portrait
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{
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showPortraits = true;
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}
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if (showPortraits)
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{
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CommandEditor.ObjectField<Sprite>(portraitProp,
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new GUIContent("Portrait", "Portrait representing speaking character"),
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new GUIContent("<None>"),
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t._Character.Portraits);
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}
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else
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{
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if (!t.ExtendPrevious)
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{
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t.Portrait = null;
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}
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}
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EditorGUILayout.PropertyField(storyTextProp);
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EditorGUILayout.PropertyField(descriptionProp);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField(extendPreviousProp);
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(new GUIContent("Tag Help", "View available tags"), new GUIStyle(EditorStyles.miniButton)))
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{
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showTagHelp = !showTagHelp;
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}
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EditorGUILayout.EndHorizontal();
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if (showTagHelp)
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{
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DrawTagHelpLabel();
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}
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EditorGUILayout.Separator();
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EditorGUILayout.PropertyField(voiceOverClipProp,
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new GUIContent("Voice Over Clip", "Voice over audio to play when the text is displayed"));
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EditorGUILayout.PropertyField(showAlwaysProp);
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if (showAlwaysProp.boolValue == false)
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{
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EditorGUILayout.PropertyField(showCountProp);
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}
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GUIStyle centeredLabel = new GUIStyle(EditorStyles.label);
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centeredLabel.alignment = TextAnchor.MiddleCenter;
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GUIStyle leftButton = new GUIStyle(EditorStyles.miniButtonLeft);
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leftButton.fontSize = 10;
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leftButton.font = EditorStyles.toolbarButton.font;
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GUIStyle rightButton = new GUIStyle(EditorStyles.miniButtonRight);
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rightButton.fontSize = 10;
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rightButton.font = EditorStyles.toolbarButton.font;
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EditorGUILayout.PropertyField(fadeWhenDoneProp);
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EditorGUILayout.PropertyField(waitForClickProp);
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EditorGUILayout.PropertyField(stopVoiceoverProp);
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EditorGUILayout.PropertyField(setSayDialogProp);
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if (showPortraits && t.Portrait != null)
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{
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Texture2D characterTexture = t.Portrait.texture;
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float aspect = (float)characterTexture.width / (float)characterTexture.height;
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Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
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if (characterTexture != null)
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{
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GUI.DrawTexture(previewRect,characterTexture,ScaleMode.ScaleToFit,true,aspect);
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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