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73 lines
2.5 KiB
73 lines
2.5 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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9 years ago
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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/// <summary>
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/// Randomly shakes a GameObject's position by a diminishing amount over time.
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/// </summary>
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[CommandInfo("iTween",
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"Shake Position",
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"Randomly shakes a GameObject's position by a diminishing amount over time.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class ShakePosition : iTweenCommand
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{
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[Tooltip("A translation offset in space the GameObject will animate to")]
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[SerializeField] protected Vector3Data _amount;
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
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[SerializeField] protected bool isLocal;
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[Tooltip("Restricts rotation to the supplied axis only")]
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[SerializeField] protected iTweenAxis axis;
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public override void DoTween()
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{
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Hashtable tweenParams = new Hashtable();
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tweenParams.Add("name", _tweenName.Value);
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tweenParams.Add("amount", _amount.Value);
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switch (axis)
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{
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case iTweenAxis.X:
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tweenParams.Add("axis", "x");
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break;
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case iTweenAxis.Y:
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tweenParams.Add("axis", "y");
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break;
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case iTweenAxis.Z:
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tweenParams.Add("axis", "z");
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break;
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}
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tweenParams.Add("time", _duration.Value);
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tweenParams.Add("easetype", easeType);
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tweenParams.Add("looptype", loopType);
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tweenParams.Add("isLocal", isLocal);
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tweenParams.Add("oncomplete", "OniTweenComplete");
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tweenParams.Add("oncompletetarget", gameObject);
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tweenParams.Add("oncompleteparams", this);
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iTween.ShakePosition(_targetObject.Value, tweenParams);
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}
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;
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protected override void OnEnable()
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{
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base.OnEnable();
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if (amountOLD != default(Vector3))
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{
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_amount.Value = amountOLD;
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amountOLD = default(Vector3);
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}
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}
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#endregion
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}
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}
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