An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Randomly shakes a GameObject's position by a diminishing amount over time.
/// </summary>
[CommandInfo("iTween",
"Shake Position",
"Randomly shakes a GameObject's position by a diminishing amount over time.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class ShakePosition : iTweenCommand
{
[Tooltip("A translation offset in space the GameObject will animate to")]
[SerializeField] protected Vector3Data _amount;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
[SerializeField] protected bool isLocal;
[Tooltip("Restricts rotation to the supplied axis only")]
[SerializeField] protected iTweenAxis axis;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _amount.Value);
switch (axis)
{
case iTweenAxis.X:
tweenParams.Add("axis", "x");
break;
case iTweenAxis.Y:
tweenParams.Add("axis", "y");
break;
case iTweenAxis.Z:
tweenParams.Add("axis", "z");
break;
}
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.ShakePosition(_targetObject.Value, tweenParams);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;
protected override void OnEnable()
{
base.OnEnable();
if (amountOLD != default(Vector3))
{
_amount.Value = amountOLD;
amountOLD = default(Vector3);
}
}
#endregion
}
}