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73 lines
2.5 KiB
73 lines
2.5 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Randomly shakes a GameObject's position by a diminishing amount over time. |
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/// </summary> |
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[CommandInfo("iTween", |
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"Shake Position", |
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"Randomly shakes a GameObject's position by a diminishing amount over time.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class ShakePosition : iTweenCommand |
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{ |
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[Tooltip("A translation offset in space the GameObject will animate to")] |
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[SerializeField] protected Vector3Data _amount; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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[SerializeField] protected bool isLocal; |
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[Tooltip("Restricts rotation to the supplied axis only")] |
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[SerializeField] protected iTweenAxis axis; |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", _tweenName.Value); |
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tweenParams.Add("amount", _amount.Value); |
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switch (axis) |
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{ |
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case iTweenAxis.X: |
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tweenParams.Add("axis", "x"); |
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break; |
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case iTweenAxis.Y: |
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tweenParams.Add("axis", "y"); |
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break; |
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case iTweenAxis.Z: |
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tweenParams.Add("axis", "z"); |
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break; |
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} |
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tweenParams.Add("time", _duration.Value); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("isLocal", isLocal); |
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tweenParams.Add("oncomplete", "OniTweenComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.ShakePosition(_targetObject.Value, tweenParams); |
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} |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD; |
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protected override void OnEnable() |
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{ |
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base.OnEnable(); |
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if (amountOLD != default(Vector3)) |
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{ |
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_amount.Value = amountOLD; |
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amountOLD = default(Vector3); |
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} |
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} |
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#endregion |
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} |
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} |