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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus
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{
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[CustomEditor (typeof(AddOption))]
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public class AddOptionEditor : SetVariableEditor
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{
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protected SerializedProperty optionTextProp;
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protected SerializedProperty hideOnSelectedProp;
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protected SerializedProperty targetSequenceProp;
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protected override void OnEnable()
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{
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base.OnEnable();
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optionTextProp = serializedObject.FindProperty("optionText");
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hideOnSelectedProp = serializedObject.FindProperty("hideOnSelected");
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targetSequenceProp = serializedObject.FindProperty("targetSequence");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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AddOption t = target as AddOption;
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EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button."));
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SequenceEditor.SequenceField(targetSequenceProp,
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new GUIContent("Target Sequence", "Sequence to execute when this option is selected by the player."),
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new GUIContent("<Continue>"),
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t.GetFungusScript());
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EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it."));
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serializedObject.ApplyModifiedProperties();
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base.DrawCommandGUI();
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}
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}
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}
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