using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.Collections; using System.Collections.Generic; using Rotorz.ReorderableList; namespace Fungus { [CustomEditor (typeof(AddOption))] public class AddOptionEditor : SetVariableEditor { protected SerializedProperty optionTextProp; protected SerializedProperty hideOnSelectedProp; protected SerializedProperty targetSequenceProp; protected override void OnEnable() { base.OnEnable(); optionTextProp = serializedObject.FindProperty("optionText"); hideOnSelectedProp = serializedObject.FindProperty("hideOnSelected"); targetSequenceProp = serializedObject.FindProperty("targetSequence"); } public override void DrawCommandGUI() { serializedObject.Update(); AddOption t = target as AddOption; EditorGUILayout.PropertyField(optionTextProp, new GUIContent("Option Text", "Text to display on the option button.")); SequenceEditor.SequenceField(targetSequenceProp, new GUIContent("Target Sequence", "Sequence to execute when this option is selected by the player."), new GUIContent(""), t.GetFungusScript()); EditorGUILayout.PropertyField(hideOnSelectedProp, new GUIContent("Hide On Selected", "Hide this option forever once the player has selected it.")); serializedObject.ApplyModifiedProperties(); base.DrawCommandGUI(); } } }