An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
{
[CustomEditor (typeof(AddOption))]
public class AddOptionEditor : FungusCommandEditor
{
public override void DrawCommandGUI()
{
AddOption t = target as AddOption;
EditorGUI.BeginChangeCheck();
string optionText = EditorGUILayout.TextField(new GUIContent("Option Text", "Text display on the option button."),
t.optionText);
Sequence targetSequence = SequenceEditor.SequenceField(new GUIContent("Target Sequence", "Sequence to execute when this option is selected by the player."),
new GUIContent("<Continue>"),
t.GetFungusScript(),
t.targetSequence);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Add Option");
t.optionText = optionText;
t.targetSequence = targetSequence;
}
}
}
}