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@ -12,7 +12,7 @@ This workflow uses tiled sampling to sample large images in hirez fixes. The Til
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* denoise is handled through start and stop steps compared to total steps. |
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* using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise. |
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* Tile Width and Height should be the maximum size the GPU can reasonably handle. |
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* setting these values low can result in extra artiftacts and noise |
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* setting these values low can result in extra artifacts and noise |
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## Versions |
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