|
|
@ -12,7 +12,7 @@ This workflow uses tiled sampling to sample large images in hirez fixes. The Til |
|
|
|
* denoise is handled through start and stop steps compared to total steps. |
|
|
|
* denoise is handled through start and stop steps compared to total steps. |
|
|
|
* using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise. |
|
|
|
* using 30 steps, start at step 15 and end at step 30 (15 steps) is equivalent to 0.500 denoise. |
|
|
|
* Tile Width and Height should be the maximum size the GPU can reasonably handle. |
|
|
|
* Tile Width and Height should be the maximum size the GPU can reasonably handle. |
|
|
|
* setting these values low can result in extra artiftacts and noise |
|
|
|
* setting these values low can result in extra artifacts and noise |
|
|
|
|
|
|
|
|
|
|
|
## Versions |
|
|
|
## Versions |
|
|
|
|
|
|
|
|
|
|
|