Browse Source

2D art implementation

master
Ken Schaefer 1 year ago
parent
commit
b09b799286
  1. 135
      Space Shooter/Assets/Prefabs/Enemy.prefab
  2. 131
      Space Shooter/Assets/Prefabs/Laser.prefab
  3. 2
      Space Shooter/Assets/Prefabs/Laser.prefab.meta
  4. 277
      Space Shooter/Assets/Scenes/Game.unity
  5. 2
      Space Shooter/Assets/Scripts/Enemy.cs
  6. 2
      Space Shooter/Assets/Scripts/Player.cs
  7. 6
      Space Shooter/ProjectSettings/TagManager.asset

135
Space Shooter/Assets/Prefabs/Enemy.prefab

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2
Space Shooter/Assets/Scripts/Enemy.cs

@ -23,7 +23,7 @@ public class Enemy : MonoBehaviour
}
}
void OnTriggerEnter(Collider other)
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("Hit: " + other.transform.name);

2
Space Shooter/Assets/Scripts/Player.cs

@ -39,7 +39,7 @@ public class Player : MonoBehaviour
private void ShootLaser()
{
nextFire = Time.time + fireRate;
Instantiate(laserPrefab, transform.position + new Vector3(0, 0.8f, 0), Quaternion.identity);
Instantiate(laserPrefab, transform.position + new Vector3(0, 1.05f, 0), Quaternion.identity);
}
private void CalculateMovement()

6
Space Shooter/ProjectSettings/TagManager.asset

@ -43,3 +43,9 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
- name: Background
uniqueID: 3873078099
locked: 0
- name: Foreground
uniqueID: 368669973
locked: 0

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