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void OnTriggerEnter(Collider other) + void OnTriggerEnter2D(Collider2D other) { Debug.Log("Hit: " + other.transform.name); diff --git a/Space Shooter/Assets/Scripts/Player.cs b/Space Shooter/Assets/Scripts/Player.cs index b105c10..7eb3b79 100644 --- a/Space Shooter/Assets/Scripts/Player.cs +++ b/Space Shooter/Assets/Scripts/Player.cs @@ -39,7 +39,7 @@ public class Player : MonoBehaviour private void ShootLaser() { nextFire = Time.time + fireRate; - Instantiate(laserPrefab, transform.position + new Vector3(0, 0.8f, 0), Quaternion.identity); + Instantiate(laserPrefab, transform.position + new Vector3(0, 1.05f, 0), Quaternion.identity); } private void CalculateMovement() diff --git a/Space Shooter/ProjectSettings/TagManager.asset b/Space Shooter/ProjectSettings/TagManager.asset index 77f8233..db9e289 100644 --- a/Space Shooter/ProjectSettings/TagManager.asset +++ b/Space Shooter/ProjectSettings/TagManager.asset @@ -43,3 +43,9 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + - name: Background + uniqueID: 3873078099 + locked: 0 + - 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