Ken Schaefer
1 year ago
9 changed files with 871 additions and 0 deletions
@ -0,0 +1,113 @@
|
||||
/*Original Code: http://wiki.unity3d.com/index.php?title=MouseOrbitZoom*/ |
||||
/*Modified by Penny de Byl on 8 Aug 2017. |
||||
to Zoom with scroll, orbit with ALT and Pan with Q |
||||
*/ |
||||
|
||||
using UnityEngine; |
||||
using System.Collections; |
||||
|
||||
public class CameraController : MonoBehaviour |
||||
{ |
||||
public Transform target; |
||||
public Vector3 targetOffset; |
||||
public float distance = 5.0f; |
||||
public float maxDistance = 100; |
||||
public float minDistance = .6f; |
||||
public float xSpeed = 200.0f; |
||||
public float ySpeed = 200.0f; |
||||
public int yMinLimit = -80; |
||||
public int yMaxLimit = 80; |
||||
public int zoomRate = 40; |
||||
public float panSpeed = 0.3f; |
||||
public float zoomDampening = 5.0f; |
||||
|
||||
private float xDeg = 0.0f; |
||||
private float yDeg = 0.0f; |
||||
private float currentDistance; |
||||
private float desiredDistance; |
||||
private Quaternion currentRotation; |
||||
private Quaternion desiredRotation; |
||||
private Quaternion rotation; |
||||
private Vector3 position; |
||||
|
||||
void Start() { Init(); } |
||||
|
||||
public void Init() |
||||
{ |
||||
GameObject go = new GameObject("Fake Cam Target"); |
||||
go.transform.position = transform.position + (transform.forward * distance); |
||||
target = go.transform; |
||||
|
||||
distance = Vector3.Distance(transform.position, target.position); |
||||
currentDistance = distance; |
||||
desiredDistance = distance; |
||||
|
||||
//be sure to grab the current rotations as starting points. |
||||
position = transform.position; |
||||
rotation = transform.rotation; |
||||
currentRotation = transform.rotation; |
||||
desiredRotation = transform.rotation; |
||||
|
||||
xDeg = Vector3.Angle(Vector3.right, transform.right ); |
||||
yDeg = Vector3.Angle(Vector3.up, transform.up ); |
||||
} |
||||
|
||||
/* |
||||
* Camera logic on LateUpdate to only update after all character movement logic has been handled. |
||||
*/ |
||||
void LateUpdate() |
||||
{ |
||||
// If Control and Alt and Middle button? ZOOM! |
||||
if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl)) |
||||
{ |
||||
desiredDistance -= Input.GetAxis("Mouse Y") * Time.deltaTime * zoomRate*0.125f * Mathf.Abs(desiredDistance); |
||||
} |
||||
// If middle mouse and left alt are selected? ORBIT |
||||
else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt)) |
||||
{ |
||||
xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f; |
||||
yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; |
||||
|
||||
////////OrbitAngle |
||||
|
||||
//Clamp the vertical axis for the orbit |
||||
yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); |
||||
// set camera rotation |
||||
desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); |
||||
currentRotation = transform.rotation; |
||||
|
||||
rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening); |
||||
transform.rotation = rotation; |
||||
} |
||||
// left mouse button and Q key, we pan by way of transforming the target in screenspace |
||||
else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.Q)) |
||||
{ |
||||
//grab the rotation of the camera so we can move in a psuedo local XY space |
||||
target.rotation = transform.rotation; |
||||
target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed); |
||||
target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World); |
||||
} |
||||
|
||||
////////Orbit Position |
||||
|
||||
// affect the desired Zoom distance if we roll the scrollwheel |
||||
desiredDistance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(desiredDistance); |
||||
//clamp the zoom min/max |
||||
desiredDistance = Mathf.Clamp(desiredDistance, minDistance, maxDistance); |
||||
// For smoothing of the zoom, lerp distance |
||||
currentDistance = Mathf.Lerp(currentDistance, desiredDistance, Time.deltaTime * zoomDampening); |
||||
|
||||
// calculate position based on the new currentDistance |
||||
position = target.position - (rotation * Vector3.forward * currentDistance + targetOffset); |
||||
transform.position = position; |
||||
} |
||||
|
||||
private static float ClampAngle(float angle, float min, float max) |
||||
{ |
||||
if (angle < -360) |
||||
angle += 360; |
||||
if (angle > 360) |
||||
angle -= 360; |
||||
return Mathf.Clamp(angle, min, max); |
||||
} |
||||
} |
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2 |
||||
guid: d85e13f9b7bea8b4ba6ffc1a8a6580af |
||||
MonoImporter: |
||||
externalObjects: {} |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,107 @@
|
||||
%YAML 1.1 |
||||
%TAG !u! tag:unity3d.com,2011: |
||||
--- !u!1 &5475930449491509175 |
||||
GameObject: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
serializedVersion: 6 |
||||
m_Component: |
||||
- component: {fileID: 4469321960055167392} |
||||
- component: {fileID: 5025310876491027969} |
||||
- component: {fileID: 9208751553981482026} |
||||
- component: {fileID: 425290531723459899} |
||||
m_Layer: 0 |
||||
m_Name: Cube |
||||
m_TagString: Untagged |
||||
m_Icon: {fileID: 0} |
||||
m_NavMeshLayer: 0 |
||||
m_StaticEditorFlags: 0 |
||||
m_IsActive: 1 |
||||
--- !u!4 &4469321960055167392 |
||||
Transform: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 5475930449491509175} |
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
||||
m_LocalPosition: {x: 0, y: 0, z: 0} |
||||
m_LocalScale: {x: 1, y: 1, z: 1} |
||||
m_ConstrainProportionsScale: 0 |
||||
m_Children: [] |
||||
m_Father: {fileID: 0} |
||||
m_RootOrder: 3 |
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
||||
--- !u!33 &5025310876491027969 |
||||
MeshFilter: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 5475930449491509175} |
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} |
||||
--- !u!23 &9208751553981482026 |
||||
MeshRenderer: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 5475930449491509175} |
||||
m_Enabled: 1 |
||||
m_CastShadows: 1 |
||||
m_ReceiveShadows: 1 |
||||
m_DynamicOccludee: 1 |
||||
m_StaticShadowCaster: 0 |
||||
m_MotionVectors: 1 |
||||
m_LightProbeUsage: 1 |
||||
m_ReflectionProbeUsage: 1 |
||||
m_RayTracingMode: 2 |
||||
m_RayTraceProcedural: 0 |
||||
m_RenderingLayerMask: 1 |
||||
m_RendererPriority: 0 |
||||
m_Materials: |
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} |
||||
m_StaticBatchInfo: |
||||
firstSubMesh: 0 |
||||
subMeshCount: 0 |
||||
m_StaticBatchRoot: {fileID: 0} |
||||
m_ProbeAnchor: {fileID: 0} |
||||
m_LightProbeVolumeOverride: {fileID: 0} |
||||
m_ScaleInLightmap: 1 |
||||
m_ReceiveGI: 1 |
||||
m_PreserveUVs: 0 |
||||
m_IgnoreNormalsForChartDetection: 0 |
||||
m_ImportantGI: 0 |
||||
m_StitchLightmapSeams: 1 |
||||
m_SelectedEditorRenderState: 3 |
||||
m_MinimumChartSize: 4 |
||||
m_AutoUVMaxDistance: 0.5 |
||||
m_AutoUVMaxAngle: 89 |
||||
m_LightmapParameters: {fileID: 0} |
||||
m_SortingLayerID: 0 |
||||
m_SortingLayer: 0 |
||||
m_SortingOrder: 0 |
||||
m_AdditionalVertexStreams: {fileID: 0} |
||||
--- !u!65 &425290531723459899 |
||||
BoxCollider: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 5475930449491509175} |
||||
m_Material: {fileID: 0} |
||||
m_IncludeLayers: |
||||
serializedVersion: 2 |
||||
m_Bits: 0 |
||||
m_ExcludeLayers: |
||||
serializedVersion: 2 |
||||
m_Bits: 0 |
||||
m_LayerOverridePriority: 0 |
||||
m_IsTrigger: 0 |
||||
m_ProvidesContacts: 0 |
||||
m_Enabled: 1 |
||||
serializedVersion: 3 |
||||
m_Size: {x: 1, y: 1, z: 1} |
||||
m_Center: {x: 0, y: 0, z: 0} |
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2 |
||||
guid: 2d42cfb30644ee64fb30446b8727104a |
||||
PrefabImporter: |
||||
externalObjects: {} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,385 @@
|
||||
%YAML 1.1 |
||||
%TAG !u! tag:unity3d.com,2011: |
||||
--- !u!29 &1 |
||||
OcclusionCullingSettings: |
||||
m_ObjectHideFlags: 0 |
||||
serializedVersion: 2 |
||||
m_OcclusionBakeSettings: |
||||
smallestOccluder: 5 |
||||
smallestHole: 0.25 |
||||
backfaceThreshold: 100 |
||||
m_SceneGUID: 00000000000000000000000000000000 |
||||
m_OcclusionCullingData: {fileID: 0} |
||||
--- !u!104 &2 |
||||
RenderSettings: |
||||
m_ObjectHideFlags: 0 |
||||
serializedVersion: 9 |
||||
m_Fog: 0 |
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
||||
m_FogMode: 3 |
||||
m_FogDensity: 0.01 |
||||
m_LinearFogStart: 0 |
||||
m_LinearFogEnd: 300 |
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} |
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} |
||||
m_AmbientIntensity: 1 |
||||
m_AmbientMode: 0 |
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} |
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} |
||||
m_HaloStrength: 0.5 |
||||
m_FlareStrength: 1 |
||||
m_FlareFadeSpeed: 3 |
||||
m_HaloTexture: {fileID: 0} |
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} |
||||
m_DefaultReflectionMode: 0 |
||||
m_DefaultReflectionResolution: 128 |
||||
m_ReflectionBounces: 1 |
||||
m_ReflectionIntensity: 1 |
||||
m_CustomReflection: {fileID: 0} |
||||
m_Sun: {fileID: 0} |
||||
m_IndirectSpecularColor: {r: 0.44657874, g: 0.49641275, b: 0.5748171, a: 1} |
||||
m_UseRadianceAmbientProbe: 0 |
||||
--- !u!157 &3 |
||||
LightmapSettings: |
||||
m_ObjectHideFlags: 0 |
||||
serializedVersion: 12 |
||||
m_GIWorkflowMode: 1 |
||||
m_GISettings: |
||||
serializedVersion: 2 |
||||
m_BounceScale: 1 |
||||
m_IndirectOutputScale: 1 |
||||
m_AlbedoBoost: 1 |
||||
m_EnvironmentLightingMode: 0 |
||||
m_EnableBakedLightmaps: 1 |
||||
m_EnableRealtimeLightmaps: 0 |
||||
m_LightmapEditorSettings: |
||||
serializedVersion: 12 |
||||
m_Resolution: 2 |
||||
m_BakeResolution: 40 |
||||
m_AtlasSize: 1024 |
||||
m_AO: 0 |
||||
m_AOMaxDistance: 1 |
||||
m_CompAOExponent: 1 |
||||
m_CompAOExponentDirect: 0 |
||||
m_ExtractAmbientOcclusion: 0 |
||||
m_Padding: 2 |
||||
m_LightmapParameters: {fileID: 0} |
||||
m_LightmapsBakeMode: 1 |
||||
m_TextureCompression: 1 |
||||
m_FinalGather: 0 |
||||
m_FinalGatherFiltering: 1 |
||||
m_FinalGatherRayCount: 256 |
||||
m_ReflectionCompression: 2 |
||||
m_MixedBakeMode: 2 |
||||
m_BakeBackend: 1 |
||||
m_PVRSampling: 1 |
||||
m_PVRDirectSampleCount: 32 |
||||
m_PVRSampleCount: 512 |
||||
m_PVRBounces: 2 |
||||
m_PVREnvironmentSampleCount: 256 |
||||
m_PVREnvironmentReferencePointCount: 2048 |
||||
m_PVRFilteringMode: 1 |
||||
m_PVRDenoiserTypeDirect: 1 |
||||
m_PVRDenoiserTypeIndirect: 1 |
||||
m_PVRDenoiserTypeAO: 1 |
||||
m_PVRFilterTypeDirect: 0 |
||||
m_PVRFilterTypeIndirect: 0 |
||||
m_PVRFilterTypeAO: 0 |
||||
m_PVREnvironmentMIS: 1 |
||||
m_PVRCulling: 1 |
||||
m_PVRFilteringGaussRadiusDirect: 1 |
||||
m_PVRFilteringGaussRadiusIndirect: 5 |
||||
m_PVRFilteringGaussRadiusAO: 2 |
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5 |
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2 |
||||
m_PVRFilteringAtrousPositionSigmaAO: 1 |
||||
m_ExportTrainingData: 0 |
||||
m_TrainingDataDestination: TrainingData |
||||
m_LightProbeSampleCountMultiplier: 4 |
||||
m_LightingDataAsset: {fileID: 0} |
||||
m_LightingSettings: {fileID: 0} |
||||
--- !u!196 &4 |
||||
NavMeshSettings: |
||||
serializedVersion: 2 |
||||
m_ObjectHideFlags: 0 |
||||
m_BuildSettings: |
||||
serializedVersion: 3 |
||||
agentTypeID: 0 |
||||
agentRadius: 0.5 |
||||
agentHeight: 2 |
||||
agentSlope: 45 |
||||
agentClimb: 0.4 |
||||
ledgeDropHeight: 0 |
||||
maxJumpAcrossDistance: 0 |
||||
minRegionArea: 2 |
||||
manualCellSize: 0 |
||||
cellSize: 0.16666667 |
||||
manualTileSize: 0 |
||||
tileSize: 256 |
||||
buildHeightMesh: 0 |
||||
maxJobWorkers: 0 |
||||
preserveTilesOutsideBounds: 0 |
||||
debug: |
||||
m_Flags: 0 |
||||
m_NavMeshData: {fileID: 0} |
||||
--- !u!1 &501027937 |
||||
GameObject: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
serializedVersion: 6 |
||||
m_Component: |
||||
- component: {fileID: 501027939} |
||||
- component: {fileID: 501027938} |
||||
m_Layer: 0 |
||||
m_Name: Directional Light |
||||
m_TagString: Untagged |
||||
m_Icon: {fileID: 0} |
||||
m_NavMeshLayer: 0 |
||||
m_StaticEditorFlags: 0 |
||||
m_IsActive: 1 |
||||
--- !u!108 &501027938 |
||||
Light: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 501027937} |
||||
m_Enabled: 1 |
||||
serializedVersion: 10 |
||||
m_Type: 1 |
||||
m_Shape: 0 |
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} |
||||
m_Intensity: 1 |
||||
m_Range: 10 |
||||
m_SpotAngle: 30 |
||||
m_InnerSpotAngle: 21.80208 |
||||
m_CookieSize: 10 |
||||
m_Shadows: |
||||
m_Type: 2 |
||||
m_Resolution: -1 |
||||
m_CustomResolution: -1 |
||||
m_Strength: 1 |
||||
m_Bias: 0.05 |
||||
m_NormalBias: 0.4 |
||||
m_NearPlane: 0.2 |
||||
m_CullingMatrixOverride: |
||||
e00: 1 |
||||
e01: 0 |
||||
e02: 0 |
||||
e03: 0 |
||||
e10: 0 |
||||
e11: 1 |
||||
e12: 0 |
||||
e13: 0 |
||||
e20: 0 |
||||
e21: 0 |
||||
e22: 1 |
||||
e23: 0 |
||||
e30: 0 |
||||
e31: 0 |
||||
e32: 0 |
||||
e33: 1 |
||||
m_UseCullingMatrixOverride: 0 |
||||
m_Cookie: {fileID: 0} |
||||
m_DrawHalo: 0 |
||||
m_Flare: {fileID: 0} |
||||
m_RenderMode: 0 |
||||
m_CullingMask: |
||||
serializedVersion: 2 |
||||
m_Bits: 4294967295 |
||||
m_RenderingLayerMask: 1 |
||||
m_Lightmapping: 4 |
||||
m_LightShadowCasterMode: 0 |
||||
m_AreaSize: {x: 1, y: 1} |
||||
m_BounceIntensity: 1 |
||||
m_ColorTemperature: 6570 |
||||
m_UseColorTemperature: 0 |
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} |
||||
m_UseBoundingSphereOverride: 0 |
||||
m_UseViewFrustumForShadowCasterCull: 1 |
||||
m_ShadowRadius: 0 |
||||
m_ShadowAngle: 0 |
||||
--- !u!4 &501027939 |
||||
Transform: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 501027937} |
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} |
||||
m_LocalPosition: {x: 0, y: 3, z: 0} |
||||
m_LocalScale: {x: 1, y: 1, z: 1} |
||||
m_ConstrainProportionsScale: 0 |
||||
m_Children: [] |
||||
m_Father: {fileID: 0} |
||||
m_RootOrder: 1 |
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} |
||||
--- !u!1 &678003657 |
||||
GameObject: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
serializedVersion: 6 |
||||
m_Component: |
||||
- component: {fileID: 678003659} |
||||
- component: {fileID: 678003658} |
||||
m_Layer: 0 |
||||
m_Name: World |
||||
m_TagString: Untagged |
||||
m_Icon: {fileID: 0} |
||||
m_NavMeshLayer: 0 |
||||
m_StaticEditorFlags: 0 |
||||
m_IsActive: 1 |
||||
--- !u!114 &678003658 |
||||
MonoBehaviour: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 678003657} |
||||
m_Enabled: 1 |
||||
m_EditorHideFlags: 0 |
||||
m_Script: {fileID: 11500000, guid: 5dc30db358c1c60469932cd4982e3684, type: 3} |
||||
m_Name: |
||||
m_EditorClassIdentifier: |
||||
block: {fileID: 5475930449491509175, guid: 2d42cfb30644ee64fb30446b8727104a, type: 3} |
||||
worldSize: 2 |
||||
worldHeight: 3 |
||||
worldWidth: 10 |
||||
worldDepth: 10 |
||||
--- !u!4 &678003659 |
||||
Transform: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 678003657} |
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
||||
m_LocalPosition: {x: 0, y: 0, z: 0} |
||||
m_LocalScale: {x: 1, y: 1, z: 1} |
||||
m_ConstrainProportionsScale: 0 |
||||
m_Children: [] |
||||
m_Father: {fileID: 0} |
||||
m_RootOrder: 2 |
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
||||
--- !u!1 &1166274740 |
||||
GameObject: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
serializedVersion: 6 |
||||
m_Component: |
||||
- component: {fileID: 1166274744} |
||||
- component: {fileID: 1166274743} |
||||
- component: {fileID: 1166274742} |
||||
- component: {fileID: 1166274741} |
||||
m_Layer: 0 |
||||
m_Name: Main Camera |
||||
m_TagString: MainCamera |
||||
m_Icon: {fileID: 0} |
||||
m_NavMeshLayer: 0 |
||||
m_StaticEditorFlags: 0 |
||||
m_IsActive: 1 |
||||
--- !u!114 &1166274741 |
||||
MonoBehaviour: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 1166274740} |
||||
m_Enabled: 1 |
||||
m_EditorHideFlags: 0 |
||||
m_Script: {fileID: 11500000, guid: d85e13f9b7bea8b4ba6ffc1a8a6580af, type: 3} |
||||
m_Name: |
||||
m_EditorClassIdentifier: |
||||
target: {fileID: 0} |
||||
targetOffset: {x: 0, y: 0, z: 0} |
||||
distance: 5 |
||||
maxDistance: 100 |
||||
minDistance: 0.6 |
||||
xSpeed: 200 |
||||
ySpeed: 200 |
||||
yMinLimit: -80 |
||||
yMaxLimit: 80 |
||||
zoomRate: 40 |
||||
panSpeed: 0.3 |
||||
zoomDampening: 5 |
||||
--- !u!81 &1166274742 |
||||
AudioListener: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 1166274740} |
||||
m_Enabled: 1 |
||||
--- !u!20 &1166274743 |
||||
Camera: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 1166274740} |
||||
m_Enabled: 1 |
||||
serializedVersion: 2 |
||||
m_ClearFlags: 1 |
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} |
||||
m_projectionMatrixMode: 1 |
||||
m_GateFitMode: 2 |
||||
m_FOVAxisMode: 0 |
||||
m_Iso: 200 |
||||
m_ShutterSpeed: 0.005 |
||||
m_Aperture: 16 |
||||
m_FocusDistance: 10 |
||||
m_FocalLength: 50 |
||||
m_BladeCount: 5 |
||||
m_Curvature: {x: 2, y: 11} |
||||
m_BarrelClipping: 0.25 |
||||
m_Anamorphism: 0 |
||||
m_SensorSize: {x: 36, y: 24} |
||||
m_LensShift: {x: 0, y: 0} |
||||
m_NormalizedViewPortRect: |
||||
serializedVersion: 2 |
||||
x: 0 |
||||
y: 0 |
||||
width: 1 |
||||
height: 1 |
||||
near clip plane: 0.3 |
||||
far clip plane: 1000 |
||||
field of view: 60 |
||||
orthographic: 0 |
||||
orthographic size: 5 |
||||
m_Depth: -1 |
||||
m_CullingMask: |
||||
serializedVersion: 2 |
||||
m_Bits: 4294967295 |
||||
m_RenderingPath: -1 |
||||
m_TargetTexture: {fileID: 0} |
||||
m_TargetDisplay: 0 |
||||
m_TargetEye: 3 |
||||
m_HDR: 1 |
||||
m_AllowMSAA: 1 |
||||
m_AllowDynamicResolution: 0 |
||||
m_ForceIntoRT: 0 |
||||
m_OcclusionCulling: 1 |
||||
m_StereoConvergence: 10 |
||||
m_StereoSeparation: 0.022 |
||||
--- !u!4 &1166274744 |
||||
Transform: |
||||
m_ObjectHideFlags: 0 |
||||
m_CorrespondingSourceObject: {fileID: 0} |
||||
m_PrefabInstance: {fileID: 0} |
||||
m_PrefabAsset: {fileID: 0} |
||||
m_GameObject: {fileID: 1166274740} |
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
||||
m_LocalPosition: {x: 0, y: 1, z: -10} |
||||
m_LocalScale: {x: 1, y: 1, z: 1} |
||||
m_ConstrainProportionsScale: 0 |
||||
m_Children: [] |
||||
m_Father: {fileID: 0} |
||||
m_RootOrder: 0 |
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2 |
||||
guid: e595882482e80d84895bdb22018b57b8 |
||||
DefaultImporter: |
||||
externalObjects: {} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,63 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
public class WorldController : MonoBehaviour |
||||
{ |
||||
public GameObject block; |
||||
public int worldSize = 2; |
||||
public int worldHeight = 2; // y |
||||
public int worldWidth = 2; // x |
||||
public int worldDepth = 2; // z |
||||
|
||||
public IEnumerator BuildWorld() |
||||
{ |
||||
for(int z = 0; z < worldDepth; z++) |
||||
for(int y = 0; y < worldHeight; y++) |
||||
{ |
||||
for(int x = 0; x < worldWidth; x++) |
||||
{ |
||||
// randomizes only the top layer |
||||
if (y == worldHeight - 1 && Random.Range(0, 100) < 50) continue; |
||||
|
||||
// randomizes the top two layers |
||||
if (y >= worldHeight - 2 && Random.Range(0, 100) < 50) continue; |
||||
|
||||
|
||||
Vector3 pos = new Vector3(x, y, z); |
||||
GameObject cube = GameObject.Instantiate(block, pos, Quaternion.identity); |
||||
cube.name = x + "_" + y + "_" + z; |
||||
|
||||
/* My solution |
||||
if(y == 0) |
||||
{ |
||||
Vector3 pos = new Vector3(x, y, z); |
||||
GameObject cube = GameObject.Instantiate(block, pos, Quaternion.identity); |
||||
cube.name = x + "_" + y + "_" + z; |
||||
} |
||||
else if(Random.Range(0, 2) == 1 && y > 0) |
||||
{ |
||||
Vector3 pos = new Vector3(x, y, z); |
||||
GameObject cube = GameObject.Instantiate(block, pos, Quaternion.identity); |
||||
cube.name = x + "_" + y + "_" + z; |
||||
} |
||||
*/ |
||||
|
||||
} |
||||
yield return null; |
||||
} |
||||
} |
||||
|
||||
|
||||
// Start is called before the first frame update |
||||
void Start() |
||||
{ |
||||
StartCoroutine(BuildWorld()); |
||||
} |
||||
|
||||
// Update is called once per frame |
||||
void Update() |
||||
{ |
||||
|
||||
} |
||||
} |
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2 |
||||
guid: 5dc30db358c1c60469932cd4982e3684 |
||||
MonoImporter: |
||||
externalObjects: {} |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,167 @@
|
||||
{ |
||||
"templatePinStates": [], |
||||
"dependencyTypeInfos": [ |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.AnimationClip", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEditor.Animations.AnimatorController", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.AnimatorOverrideController", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEditor.Audio.AudioMixerController", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.ComputeShader", |
||||
"ignore": true, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Cubemap", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.GameObject", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEditor.LightingDataAsset", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": false |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.LightingSettings", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Material", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEditor.MonoScript", |
||||
"ignore": true, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.PhysicMaterial", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.PhysicsMaterial2D", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Rendering.VolumeProfile", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEditor.SceneAsset", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Shader", |
||||
"ignore": true, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.ShaderVariantCollection", |
||||
"ignore": true, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Texture", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Texture2D", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
}, |
||||
{ |
||||
"userAdded": false, |
||||
"type": "UnityEngine.Timeline.TimelineAsset", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 0, |
||||
"supportsModification": true |
||||
} |
||||
], |
||||
"defaultDependencyTypeInfo": { |
||||
"userAdded": false, |
||||
"type": "<default_scene_template_dependencies>", |
||||
"ignore": false, |
||||
"defaultInstantiationMode": 1, |
||||
"supportsModification": true |
||||
}, |
||||
"newSceneOverride": 0 |
||||
} |
Loading…
Reference in new issue