From 85e8614bc5de75065db016ad92fb8cd0ddcd6c88 Mon Sep 17 00:00:00 2001 From: Ken Schaefer Date: Sat, 12 Aug 2023 11:31:37 -0500 Subject: [PATCH] create world from cube prefabs --- Assets/CameraController.cs | 113 ++++++ Assets/CameraController.cs.meta | 11 + Assets/Cube.prefab | 107 ++++++ Assets/Cube.prefab.meta | 7 + Assets/Scenes/Section_1.unity | 385 +++++++++++++++++++++ Assets/Scenes/Section_1.unity.meta | 7 + Assets/WorldController.cs | 63 ++++ Assets/WorldController.cs.meta | 11 + ProjectSettings/SceneTemplateSettings.json | 167 +++++++++ 9 files changed, 871 insertions(+) create mode 100644 Assets/CameraController.cs create mode 100644 Assets/CameraController.cs.meta create mode 100644 Assets/Cube.prefab create mode 100644 Assets/Cube.prefab.meta create mode 100644 Assets/Scenes/Section_1.unity create mode 100644 Assets/Scenes/Section_1.unity.meta create mode 100644 Assets/WorldController.cs create mode 100644 Assets/WorldController.cs.meta create mode 100644 ProjectSettings/SceneTemplateSettings.json diff --git a/Assets/CameraController.cs b/Assets/CameraController.cs new file mode 100644 index 0000000..9dfe422 --- /dev/null +++ b/Assets/CameraController.cs @@ -0,0 +1,113 @@ +/*Original Code: http://wiki.unity3d.com/index.php?title=MouseOrbitZoom*/ +/*Modified by Penny de Byl on 8 Aug 2017. + to Zoom with scroll, orbit with ALT and Pan with Q +*/ + +using UnityEngine; +using System.Collections; + +public class CameraController : MonoBehaviour +{ + public Transform target; + public Vector3 targetOffset; + public float distance = 5.0f; + public float maxDistance = 100; + public float minDistance = .6f; + public float xSpeed = 200.0f; + public float ySpeed = 200.0f; + public int yMinLimit = -80; + public int yMaxLimit = 80; + public int zoomRate = 40; + public float panSpeed = 0.3f; + public float zoomDampening = 5.0f; + + private float xDeg = 0.0f; + private float yDeg = 0.0f; + private float currentDistance; + private float desiredDistance; + private Quaternion currentRotation; + private Quaternion desiredRotation; + private Quaternion rotation; + private Vector3 position; + + void Start() { Init(); } + + public void Init() + { + GameObject go = new GameObject("Fake Cam Target"); + go.transform.position = transform.position + (transform.forward * distance); + target = go.transform; + + distance = Vector3.Distance(transform.position, target.position); + currentDistance = distance; + desiredDistance = distance; + + //be sure to grab the current rotations as starting points. + position = transform.position; + rotation = transform.rotation; + currentRotation = transform.rotation; + desiredRotation = transform.rotation; + + xDeg = Vector3.Angle(Vector3.right, transform.right ); + yDeg = Vector3.Angle(Vector3.up, transform.up ); + } + + /* + * Camera logic on LateUpdate to only update after all character movement logic has been handled. + */ + void LateUpdate() + { + // If Control and Alt and Middle button? ZOOM! + if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt) && Input.GetKey(KeyCode.LeftControl)) + { + desiredDistance -= Input.GetAxis("Mouse Y") * Time.deltaTime * zoomRate*0.125f * Mathf.Abs(desiredDistance); + } + // If middle mouse and left alt are selected? ORBIT + else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftAlt)) + { + xDeg += Input.GetAxis("Mouse X") * xSpeed * 0.02f; + yDeg -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f; + + ////////OrbitAngle + + //Clamp the vertical axis for the orbit + yDeg = ClampAngle(yDeg, yMinLimit, yMaxLimit); + // set camera rotation + desiredRotation = Quaternion.Euler(yDeg, xDeg, 0); + currentRotation = transform.rotation; + + rotation = Quaternion.Lerp(currentRotation, desiredRotation, Time.deltaTime * zoomDampening); + transform.rotation = rotation; + } + // left mouse button and Q key, we pan by way of transforming the target in screenspace + else if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.Q)) + { + //grab the rotation of the camera so we can move in a psuedo local XY space + target.rotation = transform.rotation; + target.Translate(Vector3.right * -Input.GetAxis("Mouse X") * panSpeed); + target.Translate(transform.up * -Input.GetAxis("Mouse Y") * panSpeed, Space.World); + } + + 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