Gharke
2 months ago
98 changed files with 9716 additions and 0 deletions
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//------------------------------------------------------------------------------ |
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// <auto-generated> |
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator |
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// version 1.11.2 |
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// from Assets/Input Settings/Player Controls.inputactions |
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// |
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// Changes to this file may cause incorrect behavior and will be lost if |
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// the code is regenerated. |
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// </auto-generated> |
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//------------------------------------------------------------------------------ |
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|
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine.InputSystem; |
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using UnityEngine.InputSystem.Utilities; |
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|
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public partial class @PlayerControls: IInputActionCollection2, IDisposable |
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{ |
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public InputActionAsset asset { get; } |
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public @PlayerControls() |
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{ |
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asset = InputActionAsset.FromJson(@"{
|
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""name"": ""Player Controls"", |
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""maps"": [ |
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{ |
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""id"": ""075883fa-729b-49cb-b1e5-45d454d783e1"", |
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""actions"": [ |
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{ |
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""name"": ""Move"", |
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""type"": ""PassThrough"", |
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""id"": ""20d6c550-6eb3-4134-a6da-2af99cf10cfd"", |
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""expectedControlType"": ""Vector2"", |
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""processors"": """", |
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""interactions"": """", |
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""initialStateCheck"": false |
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} |
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], |
||||||
|
""bindings"": [ |
||||||
|
{ |
||||||
|
""name"": ""2D Vector"", |
||||||
|
""id"": ""0f3a8605-bd34-432c-9475-f4a03872c826"", |
||||||
|
""path"": ""2DVector"", |
||||||
|
""interactions"": """", |
||||||
|
""processors"": """", |
||||||
|
""groups"": """", |
||||||
|
""action"": ""Move"", |
||||||
|
""isComposite"": true, |
||||||
|
""isPartOfComposite"": false |
||||||
|
}, |
||||||
|
{ |
||||||
|
""name"": ""up"", |
||||||
|
""id"": ""c19d7830-3565-4ce7-99f5-09ebd92294ae"", |
||||||
|
""path"": ""<Keyboard>/w"", |
||||||
|
""interactions"": """", |
||||||
|
""processors"": """", |
||||||
|
""groups"": """", |
||||||
|
""action"": ""Move"", |
||||||
|
""isComposite"": false, |
||||||
|
""isPartOfComposite"": true |
||||||
|
}, |
||||||
|
{ |
||||||
|
""name"": ""down"", |
||||||
|
""id"": ""24065a4e-2f98-4bfa-880e-2cb980deb3db"", |
||||||
|
""path"": ""<Keyboard>/s"", |
||||||
|
""interactions"": """", |
||||||
|
""processors"": """", |
||||||
|
""groups"": """", |
||||||
|
""action"": ""Move"", |
||||||
|
""isComposite"": false, |
||||||
|
""isPartOfComposite"": true |
||||||
|
}, |
||||||
|
{ |
||||||
|
""name"": ""left"", |
||||||
|
""id"": ""3443cdfe-52c6-49b1-8501-0a835d35abc5"", |
||||||
|
""path"": ""<Keyboard>/a"", |
||||||
|
""interactions"": """", |
||||||
|
""processors"": """", |
||||||
|
""groups"": """", |
||||||
|
""action"": ""Move"", |
||||||
|
""isComposite"": false, |
||||||
|
""isPartOfComposite"": true |
||||||
|
}, |
||||||
|
{ |
||||||
|
""name"": ""right"", |
||||||
|
""id"": ""1b68aab5-570d-467c-a3be-1027b769ac30"", |
||||||
|
""path"": ""<Keyboard>/d"", |
||||||
|
""interactions"": """", |
||||||
|
""processors"": """", |
||||||
|
""groups"": """", |
||||||
|
""action"": ""Move"", |
||||||
|
""isComposite"": false, |
||||||
|
""isPartOfComposite"": true |
||||||
|
} |
||||||
|
] |
||||||
|
} |
||||||
|
], |
||||||
|
""controlSchemes"": [] |
||||||
|
}");
|
||||||
|
// Player |
||||||
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true); |
||||||
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); |
||||||
|
} |
||||||
|
|
||||||
|
~@PlayerControls() |
||||||
|
{ |
||||||
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, PlayerControls.Player.Disable() has not been called."); |
||||||
|
} |
||||||
|
|
||||||
|
public void Dispose() |
||||||
|
{ |
||||||
|
UnityEngine.Object.Destroy(asset); |
||||||
|
} |
||||||
|
|
||||||
|
public InputBinding? bindingMask |
||||||
|
{ |
||||||
|
get => asset.bindingMask; |
||||||
|
set => asset.bindingMask = value; |
||||||
|
} |
||||||
|
|
||||||
|
public ReadOnlyArray<InputDevice>? devices |
||||||
|
{ |
||||||
|
get => asset.devices; |
||||||
|
set => asset.devices = value; |
||||||
|
} |
||||||
|
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes; |
||||||
|
|
||||||
|
public bool Contains(InputAction action) |
||||||
|
{ |
||||||
|
return asset.Contains(action); |
||||||
|
} |
||||||
|
|
||||||
|
public IEnumerator<InputAction> GetEnumerator() |
||||||
|
{ |
||||||
|
return asset.GetEnumerator(); |
||||||
|
} |
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator() |
||||||
|
{ |
||||||
|
return GetEnumerator(); |
||||||
|
} |
||||||
|
|
||||||
|
public void Enable() |
||||||
|
{ |
||||||
|
asset.Enable(); |
||||||
|
} |
||||||
|
|
||||||
|
public void Disable() |
||||||
|
{ |
||||||
|
asset.Disable(); |
||||||
|
} |
||||||
|
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings; |
||||||
|
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) |
||||||
|
{ |
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound); |
||||||
|
} |
||||||
|
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action) |
||||||
|
{ |
||||||
|
return asset.FindBinding(bindingMask, out action); |
||||||
|
} |
||||||
|
|
||||||
|
// Player |
||||||
|
private readonly InputActionMap m_Player; |
||||||
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>(); |
||||||
|
private readonly InputAction m_Player_Move; |
||||||
|
public struct PlayerActions |
||||||
|
{ |
||||||
|
private @PlayerControls m_Wrapper; |
||||||
|
public PlayerActions(@PlayerControls wrapper) { m_Wrapper = wrapper; } |
||||||
|
public InputAction @Move => m_Wrapper.m_Player_Move; |
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Player; } |
||||||
|
public void Enable() { Get().Enable(); } |
||||||
|
public void Disable() { Get().Disable(); } |
||||||
|
public bool enabled => Get().enabled; |
||||||
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } |
||||||
|
public void AddCallbacks(IPlayerActions instance) |
||||||
|
{ |
||||||
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; |
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); |
||||||
|
@Move.started += instance.OnMove; |
||||||
|
@Move.performed += instance.OnMove; |
||||||
|
@Move.canceled += instance.OnMove; |
||||||
|
} |
||||||
|
|
||||||
|
private void UnregisterCallbacks(IPlayerActions instance) |
||||||
|
{ |
||||||
|
@Move.started -= instance.OnMove; |
||||||
|
@Move.performed -= instance.OnMove; |
||||||
|
@Move.canceled -= instance.OnMove; |
||||||
|
} |
||||||
|
|
||||||
|
public void RemoveCallbacks(IPlayerActions instance) |
||||||
|
{ |
||||||
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) |
||||||
|
UnregisterCallbacks(instance); |
||||||
|
} |
||||||
|
|
||||||
|
public void SetCallbacks(IPlayerActions instance) |
||||||
|
{ |
||||||
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) |
||||||
|
UnregisterCallbacks(item); |
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); |
||||||
|
AddCallbacks(instance); |
||||||
|
} |
||||||
|
} |
||||||
|
public PlayerActions @Player => new PlayerActions(this); |
||||||
|
public interface IPlayerActions |
||||||
|
{ |
||||||
|
void OnMove(InputAction.CallbackContext context); |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,2 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 780491db843bdc240bf1408a1d42a01c |
@ -0,0 +1,78 @@ |
|||||||
|
{ |
||||||
|
"name": "Player Controls", |
||||||
|
"maps": [ |
||||||
|
{ |
||||||
|
"name": "Player", |
||||||
|
"id": "075883fa-729b-49cb-b1e5-45d454d783e1", |
||||||
|
"actions": [ |
||||||
|
{ |
||||||
|
"name": "Move", |
||||||
|
"type": "PassThrough", |
||||||
|
"id": "20d6c550-6eb3-4134-a6da-2af99cf10cfd", |
||||||
|
"expectedControlType": "Vector2", |
||||||
|
"processors": "", |
||||||
|
"interactions": "", |
||||||
|
"initialStateCheck": false |
||||||
|
} |
||||||
|
], |
||||||
|
"bindings": [ |
||||||
|
{ |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
"processors": "", |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
{ |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
{ |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
"isPartOfComposite": true |
||||||
|
}, |
||||||
|
{ |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
{ |
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
} |
||||||
|
] |
||||||
|
} |
||||||
|
], |
||||||
|
"controlSchemes": [] |
||||||
|
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|||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour |
||||||
|
{ |
||||||
|
[SerializeField] private int speed; |
||||||
|
[SerializeField] private Animator anim; |
||||||
|
[SerializeField] private SpriteRenderer playerSprite; |
||||||
|
|
||||||
|
private PlayerControls playerControls; |
||||||
|
private Rigidbody rb; |
||||||
|
private Vector3 movement; |
||||||
|
|
||||||
|
private const string IS_WALK_PARAM = "IsWalk"; |
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created |
||||||
|
private void Awake() |
||||||
|
{ |
||||||
|
playerControls = new PlayerControls(); |
||||||
|
} |
||||||
|
|
||||||
|
private void OnEnable() |
||||||
|
{ |
||||||
|
playerControls.Enable(); |
||||||
|
} |
||||||
|
|
||||||
|
private void Start() |
||||||
|
{ |
||||||
|
rb = GetComponent<Rigidbody>(); |
||||||
|
} |
||||||
|
|
||||||
|
// Update is called once per frame |
||||||
|
private void Update() |
||||||
|
{ |
||||||
|
float x = playerControls.Player.Move.ReadValue<Vector2>().x; |
||||||
|
float z = playerControls.Player.Move.ReadValue<Vector2>().y; |
||||||
|
|
||||||
|
movement = new Vector3(x, 0, z).normalized; |
||||||
|
|
||||||
|
anim.SetBool(IS_WALK_PARAM, movement != Vector3.zero); |
||||||
|
if(x != 0 && x < 0) |
||||||
|
{ |
||||||
|
playerSprite.flipX = true; |
||||||
|
} |
||||||
|
if(x != 0 && x > 0) |
||||||
|
{ |
||||||
|
playerSprite.flipX = false; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
private void FixedUpdate() |
||||||
|
{ |
||||||
|
if (movement != null) |
||||||
|
{ |
||||||
|
rb.MovePosition(transform.position + movement * speed * Time.fixedDeltaTime); |
||||||
|
} |
||||||
|
} |
||||||
|
} |
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--- !u!114 &15 |
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--- !u!114 &16 |
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m_RenderMode: 0 |
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m_ValidateTrueMetals: 0 |
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--- !u!114 &17 |
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- |
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@ -0,0 +1,242 @@ |
|||||||
|
using System.Collections; |
||||||
|
using System.Collections.Generic; |
||||||
|
using UnityEngine; |
||||||
|
using UnityEditor; |
||||||
|
using System; |
||||||
|
using System.IO; |
||||||
|
using System.Reflection; |
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))] |
||||||
|
[InitializeOnLoad] |
||||||
|
public class ReadmeEditor : Editor |
||||||
|
{ |
||||||
|
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; |
||||||
|
|
||||||
|
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; |
||||||
|
|
||||||
|
const float k_Space = 16f; |
||||||
|
|
||||||
|
static ReadmeEditor() |
||||||
|
{ |
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically; |
||||||
|
} |
||||||
|
|
||||||
|
static void RemoveTutorial() |
||||||
|
{ |
||||||
|
if (EditorUtility.DisplayDialog("Remove Readme Assets", |
||||||
|
|
||||||
|
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", |
||||||
|
"Proceed", |
||||||
|
"Cancel")) |
||||||
|
{ |
||||||
|
if (Directory.Exists(s_ReadmeSourceDirectory)) |
||||||
|
{ |
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); |
||||||
|
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); |
||||||
|
} |
||||||
|
else |
||||||
|
{ |
||||||
|
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); |
||||||
|
} |
||||||
|
|
||||||
|
var readmeAsset = SelectReadme(); |
||||||
|
if (readmeAsset != null) |
||||||
|
{ |
||||||
|
var path = AssetDatabase.GetAssetPath(readmeAsset); |
||||||
|
FileUtil.DeleteFileOrDirectory(path + ".meta"); |
||||||
|
FileUtil.DeleteFileOrDirectory(path); |
||||||
|
} |
||||||
|
|
||||||
|
AssetDatabase.Refresh(); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
static void SelectReadmeAutomatically() |
||||||
|
{ |
||||||
|
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) |
||||||
|
{ |
||||||
|
var readme = SelectReadme(); |
||||||
|
SessionState.SetBool(s_ShowedReadmeSessionStateName, true); |
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout) |
||||||
|
{ |
||||||
|
LoadLayout(); |
||||||
|
readme.loadedLayout = true; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
static void LoadLayout() |
||||||
|
{ |
||||||
|
var assembly = typeof(EditorApplication).Assembly; |
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); |
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); |
||||||
|
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); |
||||||
|
} |
||||||
|
|
||||||
|
static Readme SelectReadme() |
||||||
|
{ |
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme"); |
||||||
|
if (ids.Length == 1) |
||||||
|
{ |
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); |
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[] { readmeObject }; |
||||||
|
|
||||||
|
return (Readme)readmeObject; |
||||||
|
} |
||||||
|
else |
||||||
|
{ |
||||||
|
Debug.Log("Couldn't find a readme"); |
||||||
|
return null; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
protected override void OnHeaderGUI() |
||||||
|
{ |
||||||
|
var readme = (Readme)target; |
||||||
|
Init(); |
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); |
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle"); |
||||||
|
{ |
||||||
|
if (readme.icon != null) |
||||||
|
{ |
||||||
|
GUILayout.Space(k_Space); |
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); |
||||||
|
} |
||||||
|
GUILayout.Space(k_Space); |
||||||
|
GUILayout.BeginVertical(); |
||||||
|
{ |
||||||
|
|
||||||
|
GUILayout.FlexibleSpace(); |
||||||
|
GUILayout.Label(readme.title, TitleStyle); |
||||||
|
GUILayout.FlexibleSpace(); |
||||||
|
} |
||||||
|
GUILayout.EndVertical(); |
||||||
|
GUILayout.FlexibleSpace(); |
||||||
|
} |
||||||
|
GUILayout.EndHorizontal(); |
||||||
|
} |
||||||
|
|
||||||
|
public override void OnInspectorGUI() |
||||||
|
{ |
||||||
|
var readme = (Readme)target; |
||||||
|
Init(); |
||||||
|
|
||||||
|
foreach (var section in readme.sections) |
||||||
|
{ |
||||||
|
if (!string.IsNullOrEmpty(section.heading)) |
||||||
|
{ |
||||||
|
GUILayout.Label(section.heading, HeadingStyle); |
||||||
|
} |
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.text)) |
||||||
|
{ |
||||||
|
GUILayout.Label(section.text, BodyStyle); |
||||||
|
} |
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText)) |
||||||
|
{ |
||||||
|
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Loading…
Reference in new issue