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PopupContent
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Correct width calc on smaller width inspectors
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6 years ago |
AssetModProcessor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
AssetModProcessor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BasePopupWindowContent.cs
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BasePopupWindowContent now has None as optional
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6 years ago |
BasePopupWindowContent.cs.meta
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Refactor popup window content to a common base
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6 years ago |
BlockEditor.cs
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Correct width calc on smaller width inspectors
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6 years ago |
BlockEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockInspector.cs
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Fixed compiler warnings in Untity2017.3
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7 years ago |
BlockInspector.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockReferenceDrawer.cs
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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7 years ago |
BlockReferenceDrawer.cs.meta
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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7 years ago |
CallEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
CallEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CameraMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CameraMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CharacterEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
CharacterEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CommandEditor.cs
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Reorderable lists for commands and variables now use EditorGUI determined LineHeight
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6 years ago |
CommandEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CommandListAdaptor.cs
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Reorderable lists for commands and variables now use EditorGUI determined LineHeight
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6 years ago |
CommandListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ControlAudioEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
ControlAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CustomGUI.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CustomGUI.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
DialogInputEditor.cs
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Added missing copyright headers
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8 years ago |
DialogInputEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
EditorExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
EditorExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EditorZoomArea.cs
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Added toolbar in place of floating UI
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8 years ago |
EditorZoomArea.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EnumFlagDrawer.cs
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Fixed compiler warnings in Untity2017.3
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7 years ago |
EnumFlagDrawer.cs.meta
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Added MonoBeh fungus event handlers and physics demo scene
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7 years ago |
EventHandlerEditor.cs
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Added Rigidbody2D variable type
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7 years ago |
EventHandlerEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EventWindow.cs
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Added EventWindow class
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8 years ago |
EventWindow.cs.meta
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Added EventWindow class
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8 years ago |
FlowchartEditor.cs
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Add Variable moved from FlowchartEditor to popup
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6 years ago |
FlowchartEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartMenuItems.cs
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Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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6 years ago |
FlowchartMenuItems.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartWindow.cs
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FlowchartWindow tracks selected command changes and force repaints
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6 years ago |
FlowchartWindow.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorPreferences.cs
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Add Option to enable Searchable PopupMenus
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6 years ago |
FungusEditorPreferences.cs.meta
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResources.cs
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Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
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7 years ago |
FungusEditorResources.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorResourcesGenerated.cs
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResourcesGenerated.cs.meta
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Added pro skin icons and moved editor textures
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8 years ago |
HierarchyIcons.cs
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Replace Reorderable List with latest from Rotorz repo as of 2018-07-12
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6 years ago |
HierarchyIcons.cs.meta
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Added script to show fungus icon in the hierarchy
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7 years ago |
InvokeEventEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
InvokeEventEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
InvokeMethodEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
InvokeMethodEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LabelEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
LabelEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LocalizationEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
LocalizationEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
MenuEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuTimerEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
MenuTimerEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
NarrativeMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
NarrativeMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PopupContent.meta
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Add Variable moved from FlowchartEditor to popup
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6 years ago |
PortraitEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
PortraitEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SaveMenuEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
SaveMenuEditor.cs.meta
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuItems.cs
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
SaveMenuItems.cs.meta
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
SayEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
SayEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SerializedPropertyExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SerializedPropertyExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SetVariableEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
SetVariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SpriteMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SpriteMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
StageEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
StageEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
VariableConditionEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
VariableConditionEditor.cs.meta
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Fixed custom editor for ElseIf command #630
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7 years ago |
VariableEditor.cs
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Merge branch 'master' into UnityReorderable
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6 years ago |
VariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
VariableListAdaptor.cs
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FlowchartWindow Variable list perfermance Improvements
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6 years ago |
VariableListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
VariableReferenceDrawer.cs
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Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
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6 years ago |
VariableReferenceDrawer.cs.meta
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Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
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6 years ago |
ViewEditor.cs
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Updated project to Unity 5.6.0, fixed some warnings.
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8 years ago |
ViewEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriteEditor.cs
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Specialised Editors correctly call base OnEnable
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7 years ago |
WriteEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriterAudioEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
WriterAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |