An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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desktop-maesty/steve fd936ee06e FlowchartWindow tracks selected command changes and force repaints 6 years ago
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PopupContent Correct width calc on smaller width inspectors 6 years ago
AssetModProcessor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
AssetModProcessor.cs.meta Reorganised Fungus folder structure 8 years ago
BasePopupWindowContent.cs BasePopupWindowContent now has None as optional 6 years ago
BasePopupWindowContent.cs.meta Refactor popup window content to a common base 6 years ago
BlockEditor.cs Correct width calc on smaller width inspectors 6 years ago
BlockEditor.cs.meta Reorganised Fungus folder structure 8 years ago
BlockInspector.cs Fixed compiler warnings in Untity2017.3 7 years ago
BlockInspector.cs.meta Reorganised Fungus folder structure 8 years ago
BlockReferenceDrawer.cs Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
BlockReferenceDrawer.cs.meta Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
CallEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
CallEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CameraMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CameraMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CharacterEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
CharacterEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CommandEditor.cs Reorderable lists for commands and variables now use EditorGUI determined LineHeight 6 years ago
CommandEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CommandListAdaptor.cs Reorderable lists for commands and variables now use EditorGUI determined LineHeight 6 years ago
CommandListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
ControlAudioEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
ControlAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CustomGUI.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CustomGUI.cs.meta Reorganised Fungus folder structure 8 years ago
DialogInputEditor.cs Added missing copyright headers 8 years ago
DialogInputEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EditorExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
EditorExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
EditorZoomArea.cs Added toolbar in place of floating UI 8 years ago
EditorZoomArea.cs.meta Reorganised Fungus folder structure 8 years ago
EnumFlagDrawer.cs Fixed compiler warnings in Untity2017.3 7 years ago
EnumFlagDrawer.cs.meta Added MonoBeh fungus event handlers and physics demo scene 7 years ago
EventHandlerEditor.cs Added Rigidbody2D variable type 7 years ago
EventHandlerEditor.cs.meta Reorganised Fungus folder structure 8 years ago
EventWindow.cs Added EventWindow class 8 years ago
EventWindow.cs.meta Added EventWindow class 8 years ago
FlowchartEditor.cs Add Variable moved from FlowchartEditor to popup 6 years ago
FlowchartEditor.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartMenuItems.cs Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty 6 years ago
FlowchartMenuItems.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartWindow.cs FlowchartWindow tracks selected command changes and force repaints 6 years ago
FlowchartWindow.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorPreferences.cs Add Option to enable Searchable PopupMenus 6 years ago
FungusEditorPreferences.cs.meta Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResources.cs Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
FungusEditorResources.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorResourcesGenerated.cs Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResourcesGenerated.cs.meta Added pro skin icons and moved editor textures 8 years ago
HierarchyIcons.cs Replace Reorderable List with latest from Rotorz repo as of 2018-07-12 6 years ago
HierarchyIcons.cs.meta Added script to show fungus icon in the hierarchy 7 years ago
InvokeEventEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
InvokeEventEditor.cs.meta Reorganised Fungus folder structure 8 years ago
InvokeMethodEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
InvokeMethodEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LabelEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
LabelEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LocalizationEditor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
LocalizationEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
MenuEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuTimerEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
MenuTimerEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
NarrativeMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
NarrativeMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PopupContent.meta Add Variable moved from FlowchartEditor to popup 6 years ago
PortraitEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
PortraitEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveMenuEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
SaveMenuEditor.cs.meta Added Delete Save Data button to Save Menu inspector. 8 years ago
SaveMenuItems.cs Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
SaveMenuItems.cs.meta Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
SayEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
SayEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SerializedPropertyExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SerializedPropertyExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
SetVariableEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
SetVariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
SpriteMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SpriteMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StageEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
StageEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
VariableConditionEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
VariableConditionEditor.cs.meta Fixed custom editor for ElseIf command #630 7 years ago
VariableEditor.cs Merge branch 'master' into UnityReorderable 6 years ago
VariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
VariableListAdaptor.cs FlowchartWindow Variable list perfermance Improvements 6 years ago
VariableListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
VariableReferenceDrawer.cs Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
VariableReferenceDrawer.cs.meta Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c# 6 years ago
ViewEditor.cs Updated project to Unity 5.6.0, fixed some warnings. 8 years ago
ViewEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriteEditor.cs Specialised Editors correctly call base OnEnable 7 years ago
WriteEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriterAudioEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
WriterAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago