An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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chrisgregan 0797b54d32 Indented character object field on Say command 9 years ago
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CharacterEditor.cs Fixed whitespaces 9 years ago
CharacterEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
DialogInputEditor.cs Fixed can't click on Say Dialog when a Menu Dialog is active #374 9 years ago
DialogInputEditor.cs.meta Custom editor for Dialog Input 10 years ago
LocalizationEditor.cs Inactive localizeable game objects are now cached #322 9 years ago
LocalizationEditor.cs.meta Renamed Language to Localisation for clarity #8 10 years ago
MenuEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
MenuEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
MenuTimerEditor.cs MenuTimer can now use a variable 9 years ago
MenuTimerEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
NarrativeMenuItems.cs Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
NarrativeMenuItems.cs.meta Split Fungus create menu items into groups 10 years ago
PortraitEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
PortraitEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
SayEditor.cs Indented character object field on Say command 9 years ago
SayEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago
StageEditor.cs Added NullTargetCheck() to catch cases of orphaned command editors 10 years ago
StageEditor.cs.meta Merge Dialog and Portrait modules into a single Narrative module #94 10 years ago