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AssetModProcessor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
AssetModProcessor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockEditor.cs
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CommandListAdapter now uses Unity ReorderableList not Rotorz
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7 years ago |
BlockEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockInspector.cs
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Fixed compiler warnings in Untity2017.3
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7 years ago |
BlockInspector.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
BlockReferenceDrawer.cs
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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7 years ago |
BlockReferenceDrawer.cs.meta
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Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
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7 years ago |
CallEditor.cs
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Start Label property in Call command
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8 years ago |
CallEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CameraMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CameraMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CharacterEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
CharacterEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CommandEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
CommandEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
CommandListAdaptor.cs
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CommandListAdapter now uses Unity ReorderableList not Rotorz
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7 years ago |
CommandListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ControlAudioEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
ControlAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
CustomGUI.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
CustomGUI.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
DialogInputEditor.cs
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Added missing copyright headers
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8 years ago |
DialogInputEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
EditorExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
EditorExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EditorZoomArea.cs
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Added toolbar in place of floating UI
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8 years ago |
EditorZoomArea.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EnumFlagDrawer.cs
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Fixed compiler warnings in Untity2017.3
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7 years ago |
EnumFlagDrawer.cs.meta
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Added MonoBeh fungus event handlers and physics demo scene
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7 years ago |
EventHandlerEditor.cs
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Added Rigidbody2D variable type
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7 years ago |
EventHandlerEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
EventWindow.cs
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Added EventWindow class
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8 years ago |
EventWindow.cs.meta
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Added EventWindow class
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8 years ago |
FlowchartEditor.cs
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FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor
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7 years ago |
FlowchartEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartMenuItems.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
FlowchartMenuItems.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FlowchartWindow.cs
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Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit
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7 years ago |
FlowchartWindow.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorPreferences.cs
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Remove hidevariablesInInspector from FungusEditorPrefs as per feedback
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7 years ago |
FungusEditorPreferences.cs.meta
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResources.cs
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Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
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7 years ago |
FungusEditorResources.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
FungusEditorResourcesGenerated.cs
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Changed icon loading to be FungusEditorResources
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7 years ago |
FungusEditorResourcesGenerated.cs.meta
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Added pro skin icons and moved editor textures
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8 years ago |
HierarchyIcons.cs
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Merge pull request #672 from stevehalliwell/ForceHierarchyIconRefresh
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7 years ago |
HierarchyIcons.cs.meta
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Added script to show fungus icon in the hierarchy
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7 years ago |
InvokeEventEditor.cs
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
InvokeEventEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
InvokeMethodEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
InvokeMethodEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LabelEditor.cs
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Converted all foreach statement to act on simple variables.
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8 years ago |
LabelEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
LocalizationEditor.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
LocalizationEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuEditor.cs
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Added MenuShuffle Fungus Command and a demo scene
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7 years ago |
MenuEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
MenuTimerEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
MenuTimerEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
NarrativeMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
NarrativeMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
PortraitEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
PortraitEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SaveMenuEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
SaveMenuEditor.cs.meta
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Added Delete Save Data button to Save Menu inspector.
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8 years ago |
SaveMenuItems.cs
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
SaveMenuItems.cs.meta
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Added menu options for spawning SaveMenu and SavedObjects prefabs
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8 years ago |
SayEditor.cs
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Added TextTag WVO WaitForVoiceOver
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7 years ago |
SayEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
SerializedPropertyExtensions.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SerializedPropertyExtensions.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SetVariableEditor.cs
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Add comparison and setting functionality for the Vector2 and Vector3 variables
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7 years ago |
SetVariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
SpriteMenuItems.cs
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Moved all Fungus editor code to Fungus.EditorUtils namespace
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8 years ago |
SpriteMenuItems.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
StageEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
StageEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
VariableConditionEditor.cs
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Add comparison and setting functionality for the Vector2 and Vector3 variables
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7 years ago |
VariableConditionEditor.cs.meta
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Fixed custom editor for ElseIf command #630
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7 years ago |
VariableEditor.cs
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Refactor set variable system, add setting of GameObjects
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7 years ago |
VariableEditor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
VariableListAdaptor.cs
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Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit
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7 years ago |
VariableListAdaptor.cs.meta
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Reorganised Fungus folder structure
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8 years ago |
ViewEditor.cs
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Updated project to Unity 5.6.0, fixed some warnings.
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8 years ago |
ViewEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriteEditor.cs
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Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
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8 years ago |
WriteEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |
WriterAudioEditor.cs
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Isolated rotorz to CommandListAdaptor and VariableListAdaptor
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7 years ago |
WriterAudioEditor.cs.meta
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Moved all scripts into a unified script folder (except Flowchart yet)
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8 years ago |