An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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desktop-maesty/steve e7fd68b004 Merge branch 'master' into UnityReorderable 7 years ago
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AssetModProcessor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
AssetModProcessor.cs.meta Reorganised Fungus folder structure 8 years ago
BlockEditor.cs CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
BlockEditor.cs.meta Reorganised Fungus folder structure 8 years ago
BlockInspector.cs Fixed compiler warnings in Untity2017.3 7 years ago
BlockInspector.cs.meta Reorganised Fungus folder structure 8 years ago
BlockReferenceDrawer.cs Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
BlockReferenceDrawer.cs.meta Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts 7 years ago
CallEditor.cs Start Label property in Call command 8 years ago
CallEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CameraMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CameraMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CharacterEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
CharacterEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CommandEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
CommandEditor.cs.meta Reorganised Fungus folder structure 8 years ago
CommandListAdaptor.cs CommandListAdapter now uses Unity ReorderableList not Rotorz 7 years ago
CommandListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
ControlAudioEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
ControlAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
CustomGUI.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
CustomGUI.cs.meta Reorganised Fungus folder structure 8 years ago
DialogInputEditor.cs Added missing copyright headers 8 years ago
DialogInputEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
EditorExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
EditorExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
EditorZoomArea.cs Added toolbar in place of floating UI 8 years ago
EditorZoomArea.cs.meta Reorganised Fungus folder structure 8 years ago
EnumFlagDrawer.cs Fixed compiler warnings in Untity2017.3 7 years ago
EnumFlagDrawer.cs.meta Added MonoBeh fungus event handlers and physics demo scene 7 years ago
EventHandlerEditor.cs Added Rigidbody2D variable type 7 years ago
EventHandlerEditor.cs.meta Reorganised Fungus folder structure 8 years ago
EventWindow.cs Added EventWindow class 8 years ago
EventWindow.cs.meta Added EventWindow class 8 years ago
FlowchartEditor.cs FlowchartEditor keeps a VariableListAdapter rather than an entire FlowchartEditor 7 years ago
FlowchartEditor.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartMenuItems.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
FlowchartMenuItems.cs.meta Reorganised Fungus folder structure 8 years ago
FlowchartWindow.cs Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
FlowchartWindow.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorPreferences.cs Remove hidevariablesInInspector from FungusEditorPrefs as per feedback 7 years ago
FungusEditorPreferences.cs.meta Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResources.cs Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources 7 years ago
FungusEditorResources.cs.meta Reorganised Fungus folder structure 8 years ago
FungusEditorResourcesGenerated.cs Changed icon loading to be FungusEditorResources 7 years ago
FungusEditorResourcesGenerated.cs.meta Added pro skin icons and moved editor textures 8 years ago
HierarchyIcons.cs Merge pull request #672 from stevehalliwell/ForceHierarchyIconRefresh 7 years ago
HierarchyIcons.cs.meta Added script to show fungus icon in the hierarchy 7 years ago
InvokeEventEditor.cs Added description fields to Invoke Event and Invoke Method 8 years ago
InvokeEventEditor.cs.meta Reorganised Fungus folder structure 8 years ago
InvokeMethodEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
InvokeMethodEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LabelEditor.cs Converted all foreach statement to act on simple variables. 8 years ago
LabelEditor.cs.meta Reorganised Fungus folder structure 8 years ago
LocalizationEditor.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
LocalizationEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuEditor.cs Added MenuShuffle Fungus Command and a demo scene 7 years ago
MenuEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
MenuTimerEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
MenuTimerEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
NarrativeMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
NarrativeMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
PortraitEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
PortraitEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SaveMenuEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
SaveMenuEditor.cs.meta Added Delete Save Data button to Save Menu inspector. 8 years ago
SaveMenuItems.cs Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
SaveMenuItems.cs.meta Added menu options for spawning SaveMenu and SavedObjects prefabs 8 years ago
SayEditor.cs Added TextTag WVO WaitForVoiceOver 7 years ago
SayEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
SerializedPropertyExtensions.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SerializedPropertyExtensions.cs.meta Reorganised Fungus folder structure 8 years ago
SetVariableEditor.cs Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
SetVariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
SpriteMenuItems.cs Moved all Fungus editor code to Fungus.EditorUtils namespace 8 years ago
SpriteMenuItems.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
StageEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
StageEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
VariableConditionEditor.cs Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
VariableConditionEditor.cs.meta Fixed custom editor for ElseIf command #630 7 years ago
VariableEditor.cs Refactor set variable system, add setting of GameObjects 7 years ago
VariableEditor.cs.meta Reorganised Fungus folder structure 8 years ago
VariableListAdaptor.cs Try Catch around VarListLayout so we can eat the error that occurs when moving from play back to edit 7 years ago
VariableListAdaptor.cs.meta Reorganised Fungus folder structure 8 years ago
ViewEditor.cs Updated project to Unity 5.6.0, fixed some warnings. 8 years ago
ViewEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriteEditor.cs Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility. 8 years ago
WriteEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago
WriterAudioEditor.cs Isolated rotorz to CommandListAdaptor and VariableListAdaptor 7 years ago
WriterAudioEditor.cs.meta Moved all scripts into a unified script folder (except Flowchart yet) 8 years ago