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1.1 KiB
1.1 KiB
Planned Features
Cross Fade
- Fade a sprite over time to use a different texture.
CrossFade(SpriteRenderer spriteRenderer, Texture2D texture2D, float duration);
Page Icons
- Set a sprite icon on left or right side of the active page
- Size is specified as a fraction of screen height for consistent display on different device types
SetLeftIcon(Texture2D texture2D, float iconScale);
SetRightIcon(Texture2D texture2D, float iconScale);
SetNoIcon();
More examples
- Examples Rooms showing usage for common game types (RPG, Visual Novel, Comic Strip, ...)
Fixed Page
- Option to clamp page to bottom or top section of screen (standard Visual Novel layout)
Comic Strip Bubbles
- Comic strip style bubbles
- Automatic fitting for bubble text
Button Hover
- Highlight buttons on mouse hover
New Unity GUI Support
- Complete rewrite Page system to use new Unity GUI system (when it's released!)
- Support checkboxes, scroll boxes, sliders, advanced font rendering, ...
Dice Roll Page
- Simple combat system via visual dice roll