Planned Features ================ # Cross Fade - Fade a sprite over time to use a different texture. ~~~~~~~~~~~~~~~~~~~~ CrossFade(SpriteRenderer spriteRenderer, Texture2D texture2D, float duration); ~~~~~~~~~~~~~~~~~~~~ # Page Icons - Set a sprite icon on left or right side of the active page - Size is specified as a fraction of screen height for consistent display on different device types ~~~~~~~~~~~~~~~~~~~~ SetLeftIcon(Texture2D texture2D, float iconScale); SetRightIcon(Texture2D texture2D, float iconScale); SetNoIcon(); ~~~~~~~~~~~~~~~~~~~~ # More examples - Examples Rooms showing usage for common game types (RPG, Visual Novel, Comic Strip, ...) # Fixed Page - Option to clamp page to bottom or top section of screen (standard Visual Novel layout) # Comic Strip Bubbles - Comic strip style bubbles - Automatic fitting for bubble text # Button Hover - Highlight buttons on mouse hover # New Unity GUI Support - Complete rewrite Page system to use new Unity GUI system (when it's released!) - Support checkboxes, scroll boxes, sliders, advanced font rendering, ... # Dice Roll Page - Simple combat system via visual dice roll