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41 lines
1.1 KiB
41 lines
1.1 KiB
11 years ago
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Planned Features
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# Cross Fade
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- Fade a sprite over time to use a different texture.
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CrossFade(SpriteRenderer spriteRenderer, Texture2D texture2D, float duration);
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# Page Icons
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- Set a sprite icon on left or right side of the active page
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- Size is specified as a fraction of screen height for consistent display on different device types
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SetLeftIcon(Texture2D texture2D, float iconScale);
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SetRightIcon(Texture2D texture2D, float iconScale);
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SetNoIcon();
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# More examples
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- Examples Rooms showing usage for common game types (RPG, Visual Novel, Comic Strip, ...)
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# Fixed Page
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- Option to clamp page to bottom or top section of screen (standard Visual Novel layout)
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# Comic Strip Bubbles
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- Comic strip style bubbles
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- Automatic fitting for bubble text
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# Button Hover
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- Highlight buttons on mouse hover
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# New Unity GUI Support
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- Complete rewrite Page system to use new Unity GUI system (when it's released!)
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- Support checkboxes, scroll boxes, sliders, advanced font rendering, ...
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# Dice Roll Page
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- Simple combat system via visual dice roll
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