..
PopupContent
Debug additions ( #777 )
5 years ago
AssetModProcessor.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
AssetModProcessor.cs.meta
Reorganised Fungus folder structure
8 years ago
BasePopupWindowContent.cs
BasePopupWindowContent now has None as optional
7 years ago
BasePopupWindowContent.cs.meta
Refactor popup window content to a common base
7 years ago
BlockEditor.cs
Debug additions ( #777 )
5 years ago
BlockEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
BlockInspector.cs
Merge pull request #759 from stevehalliwell/FilterBlocksSceneChange
5 years ago
BlockInspector.cs.meta
Reorganised Fungus folder structure
8 years ago
BlockReferenceDrawer.cs
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
BlockReferenceDrawer.cs.meta
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
CallEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
CallEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
CameraMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
CameraMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
CharacterEditor.cs
Character only sets self dirty if change detected, fixes it stealing focus from ContextMenus
5 years ago
CharacterEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
CommandEditor.cs
FlowchartWindow stale repaints
6 years ago
CommandEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
CommandListAdaptor.cs
Show Command Summary text in red if it has Error:
5 years ago
CommandListAdaptor.cs.meta
Reorganised Fungus folder structure
8 years ago
ControlAudioEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
ControlAudioEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
CustomGUI.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
CustomGUI.cs.meta
Reorganised Fungus folder structure
8 years ago
DialogInputEditor.cs
Added missing copyright headers
8 years ago
DialogInputEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
EditorExtensions.cs
Debug additions ( #777 )
5 years ago
EditorExtensions.cs.meta
Reorganised Fungus folder structure
8 years ago
EditorZoomArea.cs
Added toolbar in place of floating UI
8 years ago
EditorZoomArea.cs.meta
Reorganised Fungus folder structure
8 years ago
EnumFlagDrawer.cs
Fixed compiler warnings in Untity2017.3
7 years ago
EnumFlagDrawer.cs.meta
Added MonoBeh fungus event handlers and physics demo scene
8 years ago
EventHandlerEditor.cs
Added Rigidbody2D variable type
7 years ago
EventHandlerEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
EventWindow.cs
Added EventWindow class
8 years ago
EventWindow.cs.meta
Added EventWindow class
8 years ago
FlowchartEditor.cs
FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info
6 years ago
FlowchartEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
FlowchartMenuItems.cs
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
6 years ago
FlowchartMenuItems.cs.meta
Reorganised Fungus folder structure
8 years ago
FlowchartWindow.cs
Debug additions ( #777 )
5 years ago
FlowchartWindow.cs.meta
Reorganised Fungus folder structure
8 years ago
FungusEditor.asmdef
Add Asmdefs
5 years ago
FungusEditor.asmdef.meta
Add Asmdefs
5 years ago
FungusEditorPreferences.cs
EditorResources and Changelog locators more verbose logs on failure
5 years ago
FungusEditorPreferences.cs.meta
Changed icon loading to be FungusEditorResources
8 years ago
FungusEditorResources.cs
Updated project to Unity 2019.1.0f2
6 years ago
FungusEditorResources.cs.meta
Reorganised Fungus folder structure
8 years ago
FungusEditorResourcesGenerated.cs
Updated project to Unity 2019.1.0f2
6 years ago
FungusEditorResourcesGenerated.cs.meta
Added pro skin icons and moved editor textures
8 years ago
HierarchyIcons.cs
Mushroom icon for the inspector moved in 2019 as to not overlap the new visibility toggle Unity has added.
6 years ago
HierarchyIcons.cs.meta
Added script to show fungus icon in the hierarchy
8 years ago
InvokeEventEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
InvokeEventEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
InvokeMethodEditor.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
InvokeMethodEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
LabelEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
LabelEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
LocalizationEditor.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
LocalizationEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
LuaScriptedImporter.cs
Encapsulated scripted importer in Fungus.EditorUtils namespace
5 years ago
LuaScriptedImporter.cs.meta
Search should search commands, not just block names ( #775 )
5 years ago
MenuEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
MenuEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
MenuTimerEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
MenuTimerEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
NarrativeMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
NarrativeMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
PopupContent.meta
Add Variable moved from FlowchartEditor to popup
7 years ago
PortraitEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
PortraitEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SaveMenuEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
SaveMenuEditor.cs.meta
Added Delete Save Data button to Save Menu inspector.
8 years ago
SaveMenuItems.cs
Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
8 years ago
SaveMenuItems.cs.meta
Added menu options for spawning SaveMenu and SavedObjects prefabs
8 years ago
SayEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
SayEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SerializedPropertyExtensions.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
SerializedPropertyExtensions.cs.meta
Reorganised Fungus folder structure
8 years ago
SetVariableEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
SetVariableEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
SpriteMenuItems.cs
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
SpriteMenuItems.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
StageEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
StageEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
VariableConditionEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
VariableConditionEditor.cs.meta
Fixed custom editor for ElseIf command #630
8 years ago
VariableEditor.cs
VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
6 years ago
VariableEditor.cs.meta
Reorganised Fungus folder structure
8 years ago
VariableListAdaptor.cs
Debug additions ( #777 )
5 years ago
VariableListAdaptor.cs.meta
Reorganised Fungus folder structure
8 years ago
VariableReferenceDrawer.cs
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
VariableReferenceDrawer.cs.meta
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
ViewEditor.cs
Updated project to Unity 5.6.0, fixed some warnings.
8 years ago
ViewEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
WriteEditor.cs
Specialised Editors correctly call base OnEnable
7 years ago
WriteEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
WriterAudioEditor.cs
Isolated rotorz to CommandListAdaptor and VariableListAdaptor
7 years ago
WriterAudioEditor.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago